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Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers PDF

571 Pages·2017·51.948 MB·English
by  MARKSAARON
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Gaming Marks Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. Third Edition This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will A showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work A Aaron Marks' Complete Guide to and to help newcomers in the field prepare their own sound studios. R O Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron N Game Audio Marks also explores how to set your financial terms and network efficiently along with examples of how M projects can go completely awry and achieving the best results in often complicated situations. A Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio R career in the video game industry. K S Key Features: ' (cid:127) New, full color edition with a complete update of information. C (cid:127) Added and expanded coverage of field recording for games, creating voiceovers, O adaptive and interactive audio and other cutting edge sound creation and M For composers, sound designers, musicians implementation techniques used within games P (cid:127) New and expanded interview features from game composers and sound designers of every L and game developers experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including E many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. T (cid:127) Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. E (cid:127) Includes new scripting and middleware concepts and techniques and review of powerful tools G such as FMOD and Wwise U (cid:127) Included is a companion website at [URL]. I D About the Author: E Aaron Marks has been active in the games industry as a game composer, sound designer, field recordist, voice over T artist, audio director, author and consultant with credits on over 275 game titles. He has worked on most game O platforms and systems for most major developers and publishers in the past 20 years. As the President and owner of On Your Mark Music Productions, Marks has also created music and sound design for film, television, radio, sound G effects libraries and numerous multimedia projects as well as an independent musician and recording engineer. A   M In addition to Aaron Marks’ Complete Guide to Game Audio, he is the lead author of the book Game Audio Development and has written for Game Developer Magazine, Gamasutra.com, designingsound.org, E Music4Games.net, and the Society of Composers and Lyricists. For many years, he has authored and taught accredit- A ed college courses on game audio, interactive media, production sound, and field recording at The Art Institute of U California – San Diego, was the chair and member of the Audio Engineering Society (AES) Technical Committee for Games, was a founding member, advisory board member and education committee vice chair for the Game Audio D Aaron Marks Network Guild (GANG) and has been a presenter and speaker at various industry seminars including the Game I O Developers Conference, Audio Engineering Society Game Audio Workshop, LA Music Productions game audio seminar and the Game Audio Network Guild workshops and panels, guest lecturer for the University of Michigan and Edinburgh Napier University game audio courses, among others and interviewed by Rode Microphones for the Rode Rage series THIRD 143091 EDITION ISBN-13: 978-1-1387-9538-9 90000 9 781138795389 Aaron Marks’ Complete Guide to Game Audio For Composers, Sound Designers, Musicians and Game Developers Aaron Marks’ Complete Guide to Game Audio For Composers, Sound Designers, Musicians and Game Developers Third Edition Aaron Marks CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2017 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. Government works Printed on acid-free paper International Standard Book Number-13: 978-1-138-62885-4 (Hardback) 978-1-138-79538-9 (Paperback) This book contains information obtained from authentic and highly regarded sources. Reason- able efforts have been made to publish reliable data and information, but the author and pub- lisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, repro- duced, transmitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without written permission from the publishers. For permission to photocopy or use material electronically from this work, please access www. copyright.com (http://www.copyright.com/) or contact the Copyright Clearance Center, Inc. (CCC), 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400. CCC is a not-for-profit organi- zation that provides licenses and registration for a variety of users. For organizations that have been granted a photocopy license by the CCC, a separate system of payment has been arranged. Trademark Notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging-in-Publication Data Names: Marks, Aaron, author. Title: Aaron Marks’ complete guide to game audio : for composers, sound designers, musicians and game developers / Aaron Marks. Other titles: Complete guide to game audio Description: 3rd edition. | Boca Raton : Taylor & Francis, 2017. | Includes index. Identifiers: LCCN 2016033210 | ISBN 9781138795389 (paperback : acid-free paper) Subjects: LCSH: Sound--Recording and reproducing--Digital techniques. | Computer games--Programming. Classification: LCC TK7881.4 .M368 2017 | DDC 794.8--dc23 LC record available at https://lccn.loc.gov/2016033210 Visit the Taylor & Francis Web site at http://www.taylorandfrancis.com and the CRC Press Web site at http://www.crcpress.com To the two most wonderful women in my world—Cynthia, my wife, and Kristina, my daughter. Without their love, inspiration and support, this book would not have been possible. Contents Foreword xix Acknowledgments xxiii Author xxv 1 An Introduction to Game Audio 1 Insert Quarter Here ................................................................................................1 The Bleeps and Bloops of Yesteryear ....................................................................3 Where Sound Is Now .............................................................................................4 Where Sound Is Going ...........................................................................................8 Chances of Finding Work ....................................................................................13 The Rewards ..........................................................................................................13 Fame ...........................................................................................................14 Fortune ......................................................................................................18 Let’s Go Get ‘Em ...................................................................................................21 2 Essential Skill Sets and Tools 23 Important Skills ...................................................................................................23 Attitude ......................................................................................................23 Business Sense ..........................................................................................24 Marketing ..................................................................................................24 Music Skills ...............................................................................................25 Musicianship ...........................................................................25 Creativity and Compositional Skills .....................................26 Engineering Skills ...................................................................27 Producer Skills ........................................................................28 Technical Knowledge .............................................................29 Computer Knowledge ..............................................................................29 Sound Design ............................................................................................30 Voice-Overs ................................................................................................31 Industry Knowledge ..................................................................................32 vii Tools for Your Business ........................................................................................32 Computers .................................................................................................36 Interfaces ................................................................................................................37 Software .....................................................................................................38 Sound Editors ..........................................................................38 Multi-Track ..............................................................................39 Sequencers ...............................................................................41 Loop Software ..........................................................................41 Plug-Ins ....................................................................................42 Mastering .................................................................................42 Sound Modules, Keyboards, and Virtual Instruments ........................44 Other Instruments ...................................................................................45 Field Recording ........................................................................................46 Sound Effects Libraries ............................................................................46 Development Systems ..............................................................................48 Preparing Your Studio for Surround Sound.....................................................48 Equipment and Placement ......................................................................49 Studio Setup ..............................................................................................54 Surround Tips ............................................................................................57 Dolby Support ...........................................................................................60 3 Getting Organized and Ready for Business 61 Understanding the Business of Game Composing ..........................................61 Expectations ...............................................................................................62 Reasonable Costs .......................................................................................62 Flavor of the Month .................................................................................63 Composing versus Sound Design ......................................................................64 In-House Audio versus Independent Contractor ...........................................64 In-House Composing ..............................................................................65 In-House Equipment ...............................................................................66 Independent Contractors ........................................................................67 Audio Demo Reel ................................................................................................73 Putting Your Demo Together: The First Step .......................................73 Demo Content ...........................................................................................74 Short and Sweet .........................................................................................74 Demo Style .................................................................................................75 The Presentation ........................................................................................76 What Format Is Best? ................................................................................81 Delivery .....................................................................................................82 Follow-Ups ................................................................................................83 Some Final Demo Reel Thoughts ...........................................................83 Determining Your Costs .....................................................................................84 Types of Fees .............................................................................................84 Creative Fees ............................................................................84 Studio Fees ...............................................................................86 Talent Fees ...............................................................................88 Media and Material Costs ......................................................89 Hourly Wages ..........................................................................89 The Kicker ................................................................................89 viii Contents Rate Calculation .......................................................................................89 Organization Is Key ..............................................................................................91 4 Finding and Getting the Jobs 95 Marketing .............................................................................................................95 Tell Everyone .............................................................................................95 Tale #1 ......................................................................................96 Tale #2 ......................................................................................96 Tale #3 ......................................................................................97 Look Professional .....................................................................................97 Design a Cool Logo ................................................................98 Business Supplies ..................................................................100 Web Sites ................................................................................100 Industry Presence ..............................................................................................106 Basic Marketing Tools ...........................................................................108 Direct Marketing ..................................................................108 Telephone Marketing ...........................................................109 Internet and E-Mail Marketing ............................................110 Print Advertisements ............................................................111 Press Coverage .......................................................................111 Write Relevant Industry Articles and Books ......................112 Presence at Industry Events ..................................................113 Word of Mouth ......................................................................113 Other Resources for Marketing Success ...............................................114 Where to Look for Clients .................................................................................114 Internet ....................................................................................................114 Industry Magazines and Books .............................................................115 Telephone Books .....................................................................................115 Store Shelves .............................................................................................115 Game Developer Headhunters ..............................................................121 Networking .............................................................................................122 Nextdoor Neighbors .............................................................122 Finding Your Niche ...........................................................................................123 Stay Educated ..........................................................................................123 Start Small ...............................................................................................124 Start Locally ............................................................................................124 Getting the Break ...................................................................................125 Networking Basics .............................................................................................125 Industry Functions .................................................................................127 Make Yourself Available, Make Yourself Known ...............................127 5 The Bidding Process 129 How Much Do You Charge? .............................................................................129 Let’s Play Twenty Questions .............................................................................130 Details, Details, Details ..........................................................................130 Asking the Right Questions..............................................................................130 What Platform Is the Project Intended For? .......................................136 Are You Bidding the Project or Just One Song or Sound Effect? ..........................................................................................136 Contents ix

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