Math and Science Games forLeadership TThhiiss ppaaggee iinntteennttiioonnaallllyy lleefftt bbllaannkk 55 9 3 5 2 6 4 7 1 8 Math Science Games and Leadership for Seah Wee Khee Sukandar Hadinoto Charles Png Ang Ying Zhen 2nd Student Council NUS High School of Mathematics and Science, Singapore World Scientific NEW JERSEY • LONDON • SINGAPORE • BEIJING • SHANGHAI • HONG KONG • TAIPEI • CHENNAI Published by World Scientific Publishing Co. Pte. Ltd. 5 Toh Tuck Link, Singapore 596224 USA office: 27 Warren Street, Suite 401-402, Hackensack, NJ 07601 UK office: 57 Shelton Street, Covent Garden, London WC2H 9HE Library of Congress Cataloging-in-Publication Data 50 math & science games for leadership / by Seah Wee Khee ... [et al.]. p. cm. Fifty math & science games for leadership Fifty math and science games for leadership ISBN-13: 978-981-270-692-8 ISBN-10: 981-270-692-5 1. Leadership--Study and teaching (Secondary)--Activity programs. 2. Mathematics--Study and teaching (Secondary)--Activity programs. 3. Science--Study and teaching (Secondary)-- Activity programs. I. Khee, Seah Wee. HM1261.A15 2007 303.3'40712--dc22 2007005961 British Library Cataloguing-in-Publication Data A catalogue record for this book is available from the British Library. Copyright © 2007 by World Scientific Publishing Co. Pte. Ltd. All rights reserved. This book, or parts thereof, may not be reproduced in any form or by any means, electronic or mechanical, including photocopying, recording or any information storage and retrieval system now known or to be invented, without written permission from the Publisher. For photocopying of material in this volume, please pay a copying fee through the Copyright Clearance Center, Inc., 222 Rosewood Drive, Danvers, MA 01923, USA. In this case permission to photocopy is not required from the publisher. ISBN-13 978-981-270-692-8 ISBN-10 981-270-692-5 Inhouse editor: Juliet Lee Ley Chin Printed in Singapore. Juliet - 50 Math & Sci Games.pmd 1 3/6/2007, 5:33 PM Acknowledgements We would like to thank several people whose encouragement has made it possible to complete this book well. Our school principals, Associate Professor Lai Yee Hing, Mr Suresh Balakrishnan and Mrs Jennifer Phang. Special thanks to Mrs Phang for her support and encouragement to express ourselves creatively. Dr K K Phua, for his contribution and support for making the publication of this book possible for us. Dr Vivian Balakrishnan, Minister of Community Development, Youth and Sports, whose ways and words have inspired us to develop this resource book for our community. Our loved ones, including our spouses and parents for their kind understanding and patience with us. The 2nd Student Council of NUS High School for thinking through the games with us and giving us invaluable feedback. Mr Samuel Lee for his games, Mr Syed Mahdar for his art work, Andre Tan for his cartoons, and the Affective & Character Education team at NUS High School, for their contribution of games and pictures. Our colleagues in the Biology, Chemistry and Physics Departments for their kind understanding and patience as we did our writing. Our personal mentors, whose words of support meant many things to all of us. 50 Math & Science Games for Leadership v Frontmatter.indd 5 3/6/2007 5:15:20 PM TThhiiss ppaaggee iinntteennttiioonnaallllyy lleefftt bbllaannkk Frontmatter.indd 6 3/6/2007 5:15:20 PM S Acknowledgements ......................................................................v Preface ...................................................................................................ix About the Authors .........................................................................xv T PART I MATH GAMES N E Leadership Game 1 Addition .........................................................................3 Leadership Game 2 Guess the Number ........................................7 T Leadership Game 3 “Beengo!” ....................................................................11 N Leadership Game 4 Symmetry ................................................................15 Leadership Game 5 7 up with a Twist! ..........................................19 O Leadership Game 6 Aladdin’s Magic Carpet .......................23 Leadership Game 7Line Up! ..............................................................27 C Leadership Game 8 In Step with the Times! ...................31 Leadership Game 9 Whose Bubble Is It? ......................................35 Leadership Game 10 Number Game ......................................39 Leadership Game 11All on a Square! ...........................................43 Leadership Game 12 Station Omega ........................................................47 Leadership Game 13 Shape Me! .........................................................51 Leadership Game 14 Multi-Division .....................................................55 Leadership Game 15 Another PIE Jam ......................................59 Leadership Game 16 Blindfold Polygons .............................................63 Leadership Game 17Money Mind .........................................67 Leadership Game 18 Momentum ..............................................................71 Leadership Game 19 Graphs .............................................................75 Leadership Game 20 Angle of Elevation ...............................................79 Leadership Game 21Danger Zone! ...............................................83 Leadership Game 22 Fishing ..................................................87 Leadership Game 23The Olympics of Science and Math ...................91 Leadership Game 24 Vector Pull ....................................................95 Contents.indd 7 3/6/2007 10:27:40 AM PART II SCIENCE GAMES Leadership Game 25 Rubber Banding ..........................................................99 Leadership Game 26 Biodiversity ..................................................103 Leadership Game 27Boeing or Airbus? .............................107 Leadership Game 28 Mahjong Dominoes! ............................................111 Leadership Game 29 Broken Telephone Line/Fax Machine ...115 Leadership Game 30 Circle of Influence ........................................119 Leadership Game 31The World’s Your Oyster .......................123 Leadership Game 32 Once upon a Time .......................................................127 Leadership Game 33 Nervous Pulses ...............................................131 Leadership Game 34 Group Obstacle Race .................................................135 Leadership Game 35 Scientific Scrabble! ..........................................139 Leadership Game 36 Murder Mystery .............................................143 Leadership Game 37Food Web ...............................................................147 Leadership Game 38 Cam the Chemicals! .................................151 Leadership Game 39 Taboo! ...................................................................155 Leadership Game 40 Bob the Builder ........................................159 Leadership Game 41Water Bomb Volleyball .......................163 Leadership Game 42 Swoosh! ...........................................167 Leadership Game 43 Leucocytes! ........................................................171 Leadership Game 44 Charades ...........................175 Leadership Game 45 Drinks for Life .................................................179 Leadership Game 46 Treasure Hunt ......................................183 Leadership Game 47 Table of Elements ................187 Leadership Game 48 Primordial Soup .........................................................191 Leadership Game 49 Height Equilibrium .....................................195 Leadership Game 50 Pull It Up! .................................................199 Contents.indd 8 3/6/2007 10:27:40 AM Preface We believe teaching leadership through games is an effective way to get the message of leadership across. But this book is not just a collection of leadership games. It is a work of love to integrate the elements of Math and Science in teaching the leadership principles. Each game exercise includes a game activity and a review question component comprising “Process” and “Practical Application”—offered as the last two sections of each game exercise—which will stimulate discussion and reflection on the key leadership concepts. The Matrixes in Figure 1 and Figure 2 will provide you with a quick glance of the leadership concepts and the games that will elicit the key leadership understanding emphasised in this book. Figure 1 comprises the first 24 game exercises highlighting mathematical concepts or principles, while Figure 2 comprises the last 26 games highlighting scientific concepts or principles. How each leadership game is organised Each of the 50 games has the following ten components, except for “Possible Variation(s)” which is provided additionally in some of the games. Key Leadership Understanding Highlights the key purpose of the activity. It identifies the learning outcomes in terms of what the players should be able to articulate at the end of the activity Math/Science Concepts Applicable Identifies the key Math or Science concepts or principles that are tested, so players who are more familiar with such concepts or principles might do better in the relevant games. Equipment/Logistics Lists the equipment and resources required for conducting the game Time Required Indicates an estimated amount of time needed to carry out the game activity, excluding the review question component comprising “Process” and “Practical Application” 50 Math & Science Games for Leadership ix Frontmatter.indd 9 3/6/2007 5:15:20 PM
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