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3D Environment Design with Blender: Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes PDF

344 Pages·2023·61.277 MB·English
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3D Environment Design with Blender Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes Abdelilah Hamdani BIRMINGHAM—MUMBAI 3D Environment Design with Blender Copyright © 2023 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. Group Product Manager: Rohit Rajkumar Publishing Product Manager: Vaideeshwari MuraliKrishnan Senior Editor: Mark D’Souza Senior Content Development Editor: Feza Shaikh Technical Editor: Simran Ali Copy Editor: Safis Editing Project Coordinator: Sonam Pandey Proofreader: Safis Editing Indexer: Manju Arasan Production Designer: Alishon Mendonca Marketing Coordinator: Nivedita Pandey First published: January 2023 Production reference: 2270123 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978-1-80323-585-1 www.packtpub.com To my awesome mom and dad, for giving me the advantage and opportunity to succeed. To my two best mentors, MJ Demarco and Jim Rohn, who opened my eyes, guided me, and are still guiding me throughout my entrepreneurial journey. – Abdelilah Hamdani Foreword In 2019, I found a course called Learn to Create Photorealistic Exterior Environments, by Abdelilah Hamdani. That was one of the courses that changed my life. Back then, I didn’t know much about Blender and from that course, I learned what was needed to create a good-looking photorealistic scene. With 3D Environment Design with Blender, you will have a better experience than I had in 2019 because this book will take your learning process even further, showing step by step what you need to do to make your scene realistic – for example, matching a Blender scene to a real-world scale and how to make a photorealistic material. Those subjects are easily overlooked by beginners and even more advanced 3D artists, making it difficult to realize why your scene doesn’t look good. You will also take a dive into how to create UV mapping and nature assets (plants, flowers, and rocks) and how to scatter them; landscapes, realistic rivers, procedural good-looking materials and how to apply them; photorealistic lighting and rendering; and finally, compositing. In summary, everything you need to create a complete and beautiful realistic scene. Everything is explained in detail and whenever possible, examples from daily life are given to make it even easier to understand some concepts. Reading 3D Environment Design with Blender, you will have a complete journey from start to finish, very well explained. You won’t get confused because the chapters have a connection, meaning everything makes sense. You will just need to follow it through to the end and you will come out a better artist. I can say that my first contact with Abdelilah Hamdani’s course back in 2019 changed my life because today I make a living with Blender products – something I didn’t think would be possible. This book could be your first step too, to help you start making a living with Blender. Carlos Barreto Creator of CEB Studio Contributors About the author Abdelilah Hamdani is a photorealistic environment designer and 3D animator who is experienced in producing 3D art in a professional environment. Projects he has worked on include the 2020 Kuwait election and the US Gambian bridge construction. Abdelilah is also an online instructor who has taught more than 25,000 students worldwide. He is the founder of Reality Fakers, a platform that teaches 3D photorealism. About the reviewer Jarosław Dzedzej is an experienced 3D artist who has been using Blender since 2008. After graduating from the Academy of Fine Arts in Gdańsk, Poland, with a Master of Arts title in interior design, he started using Blender as his main tool to visualize his own projects as well as commercial archviz commissions. Diving deep into 3D art, this area of creativity became his main focus and passion. He also shares his knowledge with the 3D community through video tutorials on the GarageFarm.NET Academy channel on YouTube. He loves drawing with ink and digital painting. He shares a lot of his creations on his social media (YouTube, Twitter, Instagram, and Mastodon). Table of Contents Preface xiii Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender 1 Most Common Modeling Mistakes That Prevent You from Achieving Photorealism 3 Technical requirements 4 Adjusting the focal length 12 The importance of using a real-world Exporting the fSpy file 12 scale 4 Building our scene 14 Learning scale matching using fSpy 7 The importance of using the bevel Downloading fSpy 10 modifier when modeling 16 Breaking down the fSpy tools 11 Summary 18 2 The Basics of Realistic Texturing in Blender 19 Technical requirements 19 The Normal map 27 Exploring the components for The Displacement map 30 achieving photorealistic texturing Creating a realistic wood material in Blender 20 using procedural texturing The Base Color map 22 in Blender 32 The Roughness map 24 The Mix node 36 viii Table of Contents Adding color to the wood texture using the Adding bumps to the surface of the ColorRamp node 38 wood material 42 Adding wood reflection using the Summary 43 Roughness map 40 3 Efficient Unwrapping and Texturing in Blender 45 Technical requirements 45 What is UV mapping? 49 Importing the wood material 45 Unwrapping the wood cabin 53 Texturing our wood cabin 47 Summary 64 4 Creating Realistic Natural Plants in Blender 65 Technical requirements 65 Creating the dry leaves 81 Modeling realistic natural ground 65 Texturing a realistic natural ground 81 Creating the plants and leaves 68 Using a particle system to scatter Creating a green leaf 69 plants and leaves in our scene 84 Applying a Subdivision modifier to the leaf 73 Adding the second type of plants 90 Texturing the leaf 75 Summary 91 Creating the second type of plant 79 5 Achieve Photorealistic Lighting in Your Environment with Blender 93 Technical requirements 94 Applying the Kelvin temperature scale to the sun using the Blackbody node 100 Differences between the three render Rendering our scene 103 engines of Blender 94 Adding a background to your render 105 Using the sun to emit realistic lighting 95 Using a Blender Sky Texture node to The Kelvin scale 99 light our environment 110 Table of Contents ix Lighting our wood cabin with lamp objects 114 How to set up an HDRI environment background for our scene 116 Setting up realistic lighting using HDRI maps 115 Summary 118 Part 2: Creating Realistic Landscapes in Blender 6 Creating Realistic Landscapes in Blender 121 Technical requirements 121 Using the Separate XYZ node 130 Enabling the A.N.T. landscapes Using the node wrangler to display nodes 133 add-on 121 Adding the Rocks texture to our mountain 134 Adding Sky Texture to lighten our world 136 Creating landscapes using the A.N.T Rendering our mountain with the add-on 123 Displacement map applied 136 Tweaking the shape of the landscape 124 Changing the shape of the mountain 137 Giving the landscape a real-scale measurement 126 Summary 143 Creating a realistic snowy mountain 127 7 Creating and Animating Realistic, Natural-Looking Water 145 Technical requirements 145 Animating the water flow 158 Creating a realistic, natural river 146 Creating a continuously looping animation 164 Creating a water material 146 Summary 164 Adding waves to the water’s surface 154 8 Creating Procedural Mud Material 165 Technical requirements 165 Creating water puddles for the mud material 169 Creating a realistic mud material Organizing the node setup using the Frame node 170 using procedural texturing in Blender 166 Adding stones to the Mud material 172 Creating the mud material 167 Combining the stones with the puddles 175

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