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30lotsl.com 106 Issue 106 October 2014 Sketch a fantasy character aUp Design and sketch a character from your imagination... Justin Gerard shows yod how! Q Tt Paint powerful pin-ups Kari Gun ther shares her creative workflow for digitally painting strong pin-up figures in Photoshop W \ CREATE CREATURE CUSTOM BRUSHES Rabie Rahou demonstrates vW I \ top techniques for speeding up i your painting process • 10 of the best d igital images • Atomhawk Design’s concept art • Fantastical character drawings • Build a scene with photos • and much more! Juan Pablo Roldan chats about the secrets behind his creative concepts 2DART 1ST MAGAZINE | ISSUE 106 Editor’s Letter KEEP UP TO DATE Welcome to 2dartist issue 106! WITH 3DTOTAL! This issue blasts off with a stunning showcase of sci-fi concept art! Firstly from freelance concept artist, Juan Pablo Roldan, who impresses us with his futuristic faceboo k.co m/3d total illustrations and wealth of knowledge for creating facebook.com/layerpaint awesome concepts for videogames, and secondly twitter.com/3dtotal we share a selection of stunning artwork created by twitte r.co m/I ay er_pa i n t Atomhawk Design for the gargantuan space adventure, youtube.com/ Sdtotalpublishing Guardians of the Galaxy, JESS SERJENT-TIPPING vimeo.com/3dtotal Deputy Editor vimeo.com/layerpaint We also have a host of sketchy goodness, as Brun Croes pinterest.com/3dtotal shares his sketchbook and Justin Gerard walks us through the steps taken to sketch a charismatic fantasy i nstagra m,co m/3d tota 1 character from the imagination! . . . , i i r o google,com/+3dtotalcg Whether you re painting pin-ups, herds of creatures, or o* using photos, there’s a host of top images, tutorials, and resources to aid and inspire you. Enjoy! V//////////////////////////////////////^^^^ Contributors RON ASHTIANI KARI GUNTHER Atomhawk is a world leadingdesign studio,offering Kari Gunther is an illustrator specializing in portrait and bespoke digital art solutions for the game, film and digital fantasy illustration. Using color and body language, Kari media industries. They provide outstanding concept art, strives to unveil the human condition, with complex ■ intuitive user interfaces, and inspired animation, abstract thought through visual media, JUAN PABLO ROLDAN RABIE RAHOU Juan Pablo Roldan currently works as a freelance After more than 12 years in the computer graphics field, concept arti st for various clients a round the world. One Rabie Rahou landed a job in Japan worki ng as a senior of these is Hostage Films in New York, for which he is visual developer and lighter, primarily on the cinematics developing a series of concepts for an upcoming film. for videogames. BRUN CROES RENJU MiV Brun Croes is a freelance illustrator and concept Renju.MV Is a concept artist and matte-painting artist. artist, whose specialties include character design, He currently works as a backgrou nd artist at RockYou sci-fi,fantasy, environmental design, and visual Media Group, Bangalore, India, and reveals how to development. He opens his awesome sketchbook, transform the mood of your photographs. JUSTIN GERARD ^ WOULD YOU LIKE TO SUBMIT TO 2DARTIST? From the moment that Justin Gerard first learned that We are always looking for tutorial artists, gallery crayons were meant for coloring and not eating, he has submissions, potential interviewees, writers and been drawing. He derives a inspiration from nature and more. For more information, please send a link to human history, thought his favorite source is story. your work to: [email protected]. 2 2 DARTIST MAG*COM j 20ARTIST MAGAZINE ISSUE 106 Deputy Editor Your Jess Serjent-Tipping jess@3dtotaicom Sub Editor Jenny Newell Graphic Designer Aryan Pishneshin Get the most out of it! PublishingCo-ordinator Adam Smith If you're having problems viewing the double-page spreads that we feature within Advertising Manager this magazine, then follow this handy little guide on how to set up your PDF reader! George Lucas george@3dtotaLcom Top tips for viewing Studio Manager Lynette Clee For optimum viewingof the magazine, it is recommended that you have the latest version of ty n ette@3d total, com Adobe Acrobat Reader installed. You can download it for free here: DOWNLOAD Managing Director Tom Greenway To view the many double-page spreads featured in 2dartist magazine, you can set the reader to display “two-up", whicli will show double-page spreads as one large landscape image: Advertising Media pack and rates are 1. Open the magazine in Reader; available upon request. t Contact George Lucas; 2. Go to the View menu, then Page Display; L •*ft PjA, » i — r~-;—:--- [email protected] 3. Select Two Page Scrolling, making sure •| Ynsipn that Show Cover Page in Two Page View Jnjh International Coa»nw4 « is also selected. Translation opportunities 9un and international licenses are jhu* Hji « tip in T«4 F*g« available. Contact Jump to articles Melanie Smith: [email protected] In the Contents pages, we have direct links to all articles within the magazine. If a certain article catches your eye, simply dick (or tap on handheld devices) on the page number within Subscriptions the Contents, and you will be taken straight to that article. Subscriptions can be purchased via 2dartistrnag.com., Download resources 12-month subscription - £23,99 ($38,99 US approx.) Whenever you see this symbol, be sure to click it to || FREE RESOURCES To enquire about download free resources to accompany that article! subscriptions, contact: suppo rt@3dto taicom Distribution .layerpamt.com 2dartist is an e-magazine distributed as a downloadable PDF and on digital newsstands. Disclaimer All artwork, unless otherwise stated, is copyright ©2014 3dtotal.com Ltd. Artwork that is not copyright 3dtotal.com Ltd Is marked accordingly. Every effort has been made to locate the copyright holders of materials included in this issue of 2d artist magazine in order to obtain permissions to publish them. Special thanks to 3D Hype, Hi pen a 3D and Veegraph for su pporting 3dcreative with banners. Contact George Lucas if you would also I ike to show your support: [email protected] 2dartlst magazine is available as a downloadable PDF magazine, if you have an iPad or iPhone, you can drag your magazine into your iTunes library it will automatically add the PDF to your bookshelf in your iBooks appl 2DART 1ST MAGAZINE | ISSUE 106 Contents Issue 106 //////////////^^^^ 006^ Breathtaking sci-fi concepts Juan Pablo Roldan chats about the secrets behind his creative concepts 028_ Atomhawk’s spacecraft concept art A collection of stunning spaceship concept images for blockbuster Guardians of the Galaxy 039_ Fantastical character drawings Brun Croes shares the inspirations behind his imaginative sketchbook 050_The gallery Piotr Jablonski and Max Schulz feature in this issue’s gallery selection of our top 10 images 064_ Sketch a fantasy character Design and sketch a character from your imagination... Justin Gerard shows you how 076_ Paint powerful pin-ups Kari Gunther shares her creative workflow for digitally painting strong pin-up figures 086_ Create creature custom brushes Rabie Rahou demonstrates top techniques for speeding up your painting process 096. Build a scene with photos Discover how to transform the mood of a photo with digital paintingtechniques 106_ Digital Art Master: Fenghua Zhong Learn how Fenghua Zhong painted his complex image, Juezhan SAVE 30%! Subscribe today Go to page 074 for details 2 DA RUST MAG* COM 2£>AfcTIST MAGAZINE | ISSUE 106 S Freelance concept artist Juan Pablo Roldan talks with us about his inspirations and techniques, while divulging his experiences of creating creative and realistic concepts for videogames and films O The Artist Juan Pablo Roldan jp-roldan.tumblr.com Interviewed by; Jess Serjent-TippEng Juan Pablo Roldan currently works as a freelance concept artist for various clients around the world. One of these is Hostage Films in New York, for which he is developing a series of concepts for an upcomingfilm. 2D ARTIST MAGAZINE | Breathtaking sci f! concepts If you like sci-fi, you’ll love the creative and realistic concepts of Juan Pablo Roldan. This Colombian artist is the creator of impressive futuristic illustrations where spaceships, giant cities and soldiers feature heavily. He left his graphic design job behind in 2011 to follow his dream of working in the film and videogame industry and soon landed his first role as a concept artist producing designs for Space Empire Games. Roldan chats with us about his journey, where he draws his inspiration from for his epic pieces, and experimenting with tools, techniques and style. 2dartist: l Juan, thanks for chatting with 2dartist i\ today! First, could you tell our readers a little bit about yourself and your background in digital art? Where did it all begin? Juan Pablo Roldan: I studied graphic design and worked for a total of seven years at two recognized advertising agencies. Although my job as a graphic designer was a great experience and I learned: a lot from very talented people and made good friends, I always had this feeling that something more was expected of me. My passion for illustration led me to seek alternatives where I could apply my creativity. In 20111 began to focus on learning the methods of concept art and later that year I received my first job as concept artist for an independent game studio in Canada. At that time I decided to leave my work as a designer and embrace the opportunity I was waiting for! Simultaneously I started developing concepts for d flcrent local and intcrnat onal writers. After six months into my first job as a concept artist, • In this concept, Juan designed a couple of sci-fi characters to experiment with 3D shapes and l learned newtools and techniques that began to textures to achieve a realistic and detailed render attract the attention, of other studios and writers, ► • This image was for a demo class, where Juan was teaching how to integrate some textures with some brushes and how to give a nice mood and lighting to the composition gi *a ■ v ^ ■ r r * 2DARTISTMAO.COM • In this concept, Juan designed a couple of sci-fi characters tryingto experiment with random 3D shapes and textures to achieve a realistic and detailed render A*.

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