1. INTRODUCTION: To conceptualize and design playground equipments for children using CAD software (CATIA) and their subsequent ergonomic evaluation using digital human modeling (DHM) under the supervision of Dr. SOUGATA KARMAKAR ( Assistant Professor, Department of Design, IIT Guwahati) as a summer project post 4th semester. 1.1 ABOUT IIT GUWAHATI The campus of IIT GUWAHATI is on the northern banks of Brahmaputra and about the North Guwahati town of Amingaon. The campus is on a 700 acres (2.8 km2) plot of land around 20 km from the heart of the city. It has the majestic Brahmaputra on one side and hills and vast open spaces on others. 1.2. ABOUT DEPARTMENT OF DESIGN The Department of Design (DOD), one of the eleven departments at IIT Guwahati, was set up with a vision to enkindle some of the brightest technical minds of the country a passion for innovation technology driven by a firm understanding, appreciation and celebration of design. The department envisions producing successful graduates who will be capable of leading the changing scenarios of today and tomorrow through thought, innovation and values. 1 Fig 1: Instruments in ergonomics lab, IITG 2 1.3. BACKGROUND Playgrounds have an important role in the modern child‟s world. They encourage physical, social, emotional, mental and creative play in children (Sheridan, 1999). Through the use of the playground equipment the child is assisted to develop spatial and visual perception. According to Heseltine and Holborn (1987), traditional type of play structures are especially useful for physical development The traditional designs are becoming a lacklustre. Another aspect of changing life styles which affect the quality of play is clarified by Brown and his colleagues, “children are more obese than ever, and already studies have shown that these children are less likely to engage with play equipment.” (Brown et. al., 2001). According to Perry, the primary inhibitor of play for children is television. It is the passive and uncreative way of spending time. It directly prevents children from social interactions, abstract thinking, creativity and play. Similarly Hughes underlined the effect of television on children‟s play. He stated that, children who spend most of their time in front of television play less imaginatively than others. These children are rarely participating in a variety of activities that are more intellectually stimulating. Hughes determined the five essential characteristics of play as, intrinsically motivated, freely chosen, pleasurable, nonliterate, and actively engaged in by the participants (Hughes, 1995). Such standardized equipment quickly become popular because it allowed more children to play in a smaller place and because it could be easily ordered from a catalogue by a local school board that did not want to pay for a designer or that did not wish to explore more creative forms of play. The desire was often for inexpensive, easily maintained apparatus that could be used by the children without much supervision. (Eriksen, 1985) Theme parks are now gaining popularity. Such a situation calls for the development of some X-factor that will help the play parks redeem their slot in the time table of a child. 3 1.4 AIMS AND OBJECTIVES: o To propose new design concepts for traditional playground equipments by considering all safety factors through the study of ergonomics. o The new design should enhance the appeal of the product. o The designs are to be made for the age group of 6 to 10 years. o To evaluate the model in virtual environment by "digital human modeling" software like Delmia, Jack etc. o To fabricate the mockup of the proposed model. 1.5 PROBLEM STATEMENT: The 21st century is witnessing a rapid fall in the interest of the children towards playgrounds; with electronic gadgets becoming their priority. These gadgets offer complete fun without any risk of injury but deprive them of physical exercise. This results in the loss of agility. Obesity is on the rise among the children. The addiction to television and computer games furthermore hampers the social growth of the kids because the children no longer get an opportunity to interact with the other children like they used to do a decade ago. Schools do provide a chance for interaction but in the meanwhile also impose some restriction on their freedom. Play parks provide them with a chance to interact with complete freedom (which is very essential for their social growth). The urgency of the situation calls for the development of some remedies that can pull back the children to the parks, a place which used to be the favorite of any random kid a decade ago. 4 2. REVIEW LITERATURE 2.1 PLAYGROUND AND PLAYGROUND EQUIPMENTS: A playground or play area is a place with a specific design for children to be able to play there. It provides a safe environment designed specifically to foster and enhance the opportunities for a child to play alone, with a caregiver, or with other children. It may be indoors but is typically outdoors. Playgrounds equipments such as the see-saw, merry-go- round, slides etc. help children develop physical coordination, strength, and flexibility, as well as providing recreation and enjoyment. Playgrounds often also have facilities for playing informal games of adult sports, such as a baseball diamond, a skating arena, a basketball court, or a tether ball. Public playground equipment refers to equipment intended for use in the play areas of parks, schools, child care facilities, institutions, multiple family dwellings, restaurants, resorts, and recreational developments, and other areas of public use. SOME COMMON PLAYGROUND EQUIPMENTS: o Merry go round o See saw o Slides MERRY GO ROUND (ROUND-A-ABOUT): Merry go round are the most common rotating equipments found in playground. Children usually sit on the platform while other children push the merry go round to make it rotate. Fig 2. Traditional merry go round 5 SEE-SAW The typical see saw consists of a board or pole with a seat at each end supported at the centre by a fulcrum. Because of the complex way children are required to cooperate and combine their actions fulcrum see-saw is not recommended for toddlers or pre-school children. Fig 3. Traditional see-saw SLIDE Slides are popular play structures as they attract many children at varying ages. According to Heseltine and Holborn, slides are the most common and useful play equipment on a playground. Nevertheless, their selection and location on a playground is important in order to prevent playground injuries. 6 Fig 4. Traditional slide 2.2 Ergonomics Ergonomics is an interdisciplinary field of study that seeks to design systems in which people play a significant role such that the interrelationship between the human and the system is optimized. A system could be a simple hand tool, a complex product such as an automobile, or an organization‟s workplace including the associated tasks that are performed. Its purpose is to improve the performance of systems by improving human machine interaction. Systems can be improved by • Designing the user-interface to make it more compatible with the task and the user. This makes it easier to use and more resistant to errors that people are known to make. • Changing the work environment to make it safer and more appropriate for thetas. • Changing the task to make it more compatible with user characteristics. • Changing the way work is organized to accommodate people‟s psychological and social needs. ERGONOMICS AND ITS AREAS OF APPLICATION IN THE WORK SYSTEM One of the problems facing the ergonomist both in the design of new work systems and in the evaluation of existing ones is to ensure that all aspects are considered in a systematic way. The human–machine approach enables key areas to be identified irrespective of the particular system so that ergonomics can be applied consistently in different systems. The first step is to describe the work system and its boundaries. This enables the content and scope of the application of ergonomics to be specified. Next, the human and machine components and the local environment are defined and described in terms of their main components. Following this, the interactions between the various components can be analyzed to identify the points of application of basic knowledge to the design/evaluation process. Examples of interactions are the interaction between the displays and the workspace – this directs attention to the positioning of the displays in the workspace so that the operator can see them when working. The interaction between the effectors and the workspace introduces considerations about the space requirements for body movements required by the task. 7 2.3 ANTHROPOMETRY Anthropometry is an empirical science that attempts to define reliable physical measures of a person‟s size, mass, form and inertial properties for anthropological comparison. Engineering anthropometry stresses the application of these measurements in developing and evaluating engineering designs and mock-ups to assure that reach, clearance, and visibility requirements are met in various strata of the population. Anthropometric measurements are typically done with a person standing, sitting, laying face up or down. For functional anthropometry, measurements are dependent on stated or implied assumptions. Anthropometric data are used in ergonomics to specify the physical dimensions of workspaces, equipment, furniture and clothing to ensure that physical mismatches between the dimensions of equipment and products and the corresponding user dimensions are avoided. Statistical treatment of anthropometric data Designing for a single person demands his dimensional variations to be well accommodated. When designing for mass use & for unknown individuals, one of the most relevant statistical interpretations & considerations is the percentile value of the collected data taken from a specific population group. Percentiles Percentiles are the statistical values of a distribution of variables transferred into a hundred scale. Percentile values of anthropometric data can either be calculated from cumulative frequency graphs or arithmetically. 8 Anthropometric variables: As per design application, the static anthropometry assists us to concept generation, and the dynamic anthropometric considerations are necessary to accommodate the movement and activity to give a final shape to the design. For human body dimension compatible design practice anthropometric data should be collected from the intended users group 9 10
Description: