Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush Xury Greer BIRMINGHAM—MUMBAI Sculpting the Blender Way Copyright © 2022 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. Group Product Manager: Rohit Rajkumar Publishing Product Manager: Kaustubh Manglurkar Senior Editor: Hayden Edwards Content Development Editor: Abhishek Jadhav Technical Editor: Saurabh Kadave Copy Editor: Safis Editing Project Coordinator: Manthan Patel Marketing Co-ordinator: Elizabeth Varghese Proofreader: Safis Editing Indexer: Tejal Daruwale Soni Production Designer: Shyam Sundar Korumili First published: January 2022 Production reference: 1231221 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978-1-80107-387-5 www.packt.com To my friends in SeaBUG: The Seattle Blender User Group. Thank you all for helping me grow as a 3D artist. Because of you, I've learned so much and had a chance to share my passion. I'm excited to finally send this book out into the world where I hope it will inspire others as much as this group has inspired me! - Xury Greer Contributors About the author Xury Greer is a digital media generalist and educator in the Greater Seattle area. He earned his bachelor's degree in game design from Lake Washington Institute of Technology. He specializes in 3D characters, and technical art, and loves to share his knowledge. Xury is an avid member and co-organizer of the Seattle Blender User Group, and aims to help others by teaching Blender, as well as other 3D content creation tools. He is always excited to get new users started on their digital media production journey. About the reviewer Mohamed Essam El Deen Farouk is a 3D character artist from Egypt. He has a passion for sculpting 3D character models using Blender 3D's Substance Painter and Unreal Engine pipeline. Making 3D models for video games has been his primary objective since college, which is why he decided to learn how to make 3D models with such an amazing pipeline as Blender 3D sometime after graduation. Table of Contents Preface 1 Exploring Blender's User Interface for Sculpting Technical requirements 2 Customizing solid shading Installing Blender 3 mode with the pop-over menu 16 Getting ready 3 Getting ready 17 How to do it… 3 How to do it… 17 How it works… 4 How it works… 20 There's more... 4 Using viewport overlays 20 See also 4 Getting ready 21 Understanding Blender's user How to do it… 21 interface 5 How it works… 24 Getting ready 5 Navigating the 3D Viewport 24 How to do it… 6 Getting ready 25 Expanding and collapsing the How to do it… 25 Toolbar and the Sidebar 9 There's more… 26 Getting ready 9 See also 27 How to do it… 9 Setting up your graphics There's more… 11 tablet's stylus buttons 27 Exploring the viewport shading Getting ready 28 modes 11 How to do it… 28 Getting ready 11 See also 30 How to do it… 12 How it works… 16 viii Table of Contents 2 Overview of Blender's Sculpting Workflows Technical requirements 32 How it works… 48 Understanding the components There's more… 48 of a 3D sculpture 33 See also 49 Getting ready 34 Practicing the basics of the How to do it… 34 Voxel Remesher 49 How it works… 36 Getting ready 50 Pushing polys with the basic How to do it… 52 sculpting mode 36 How it works… 54 Getting ready 36 Using the Voxel Remesher in a How to do it… 37 low-to-high detail workflow 55 How it works… 41 Getting ready 55 There's more… 42 How to do it… 56 Discovering the limitations of How it works… 59 the basic sculpting mode 42 Exploring the most powerful Getting ready 43 sculpting How to do it… 43 mode – multiresolution 61 Creating dynamic topology with Getting ready 61 Dyntopo 45 How to do it… 62 How it works… 65 Getting ready 46 There's more… 66 How to do it… 46 3 Sculpting a Simple Character Head with Basic Brushes Technical requirements 68 Using masks to add the neck Creating the large forms of the and ears 74 head with the Grab brush 68 Getting ready 74 Getting ready 69 How to do it… 75 How to do it… 69 How it works… 80 How it works… 73 There's more… 80 There's more… 74 Building up the nose and brow with the Clay Strips brush 80 Table of Contents ix Getting ready 81 How it works… 97 How to do it… 81 There's more… 98 How it works… 84 See also 98 Smoothing the lumpy and Adding detail to the ears with jagged surfaces of the sculpture 84 the Crease brush 98 Getting ready 84 Getting ready 98 How to do it… 84 How to do it… 99 How it works… 87 How it works… 102 Creating a bulbous nose and Creating the mouth with the cheeks with the Inflate brush 87 Draw Sharp brush 102 Getting ready 88 Getting ready 102 How to do it… 88 How to do it… 102 How it works… 90 Sharpening details with the There's more… 90 Pinch brush 106 Adding basic eyes and eyelids Getting ready 107 to the character 90 How to do it… 107 Getting ready 91 There's more… 109 How to do it… 91 See also 110 4 How to Make a Base Mesh for a 3D Sculpture Technical requirements 112 Using the Skin modifier to turn Creating and transforming wireframe structures into primitive objects 112 thick skins 129 Getting ready 113 Getting ready 129 How to do it… 113 How to do it… 129 How it works… 119 How it works… 135 There's more… 119 There's more… 135 Creating a base mesh with box Using Metaballs to build modeling 120 blob-like 3D forms 135 Getting ready 120 Getting ready 136 How to do it… 121 How to do it… 136 How it works… 128 How it works… 140 There's more… 128 See also 141 See also 129