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Savage Worlds: Weird Wars Rome: The Half-Set Sun PDF

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Preview Savage Worlds: Weird Wars Rome: The Half-Set Sun

THE HALF-SET SUN By: Teller Art Direction, Graphic Design, & Layout: Aaron Acevedo, Mike Chaney, Shane Hensley Proofing: Jodi Black Illustrations: Aaron Acevedo, Chris Bivins, James Denton, and Carly Sorge Maps: Aaron Acevdeo, Alida Saxon WWW.PEGINC.COM Savage Worlds, Weird Wars, all unique characters, creatures, and locations, artwork, logos, and the Pinnacle logo are © 2013 Great White Games, LLC; DBA Pinnacle Entertainment Group. Permission is granted to print for personal use. CALL OF DUTY • Date: Augustus, 132 AD Unfortunately for the Romans, the • Location: The southern border of Nubians chose a perfect time to attack this Aegyptus critical province. Much of the province’s military power is in Judea, helping suppress • Unit: Legio XII Deiotariana the Second Jewish Revolt. The Nile floods • Composition: The characters are greatly hinder movement upriver, the members of the 3rd Century of the 5th quickest and easiest way to move large forces Cohort, with one player’s character long distances. Despite these challenges, serving as the century’s centurion. Legio XII hurriedly mobilizes its available SUMMARY troops and marches south along the Nile with Aegyptus, a land of mystery and elements of Legio II Traiana and Legio III antiquity to the rest of the known world. Cyrenaica to confront the invaders. A place of ancient gods and goddesses, MOVEMENT TO mysterious temples and tombs, and extreme environments. CONTACT The heroes are members of the Third The trip southward up the Nile (the Nile Century of the Fifth Cohort of Legio XII flows from south to north) is fairly uneventful, Deiotariana, one of three legions garrisoning but the commander of the Roman forces Aegyptus to protect the breadbasket of the pushes his troops hard as they march through Empire. Stationed outside Alexandria, the the countryside. It takes the legions 22 days characters enjoy a cushy posting in this to cover the 670 miles from Alexandria to the cosmopolitan city. Unfortunately, this easy fort near Swenett. Due to the punishing pace, assignment is about to come to an end. characters must make a Vigor roll for the As the annual Nile floods begin to recede, entire march. Those who succeed with a raise the Roman governor in Alexandria receives suffer no penalties. Those who succeed are word the Nubians have attacked the province Fatigued, and those who fail are Exhausted. from the south, quickly overwhelming the Each level of Fatigue fades only after an border posts and laying siege to the key entire day of rest. frontier city of Swenett and its fortress at Eventually the heroes arrive at the staging Elephantine. area downriver from the city of Swenett. Once 4 THE HALF SET SUN there, the centurion is summoned to attend attendance to the side for their briefing. the legatus’ planning meeting. When all the The staff officer hands a map to the senior officers from the assembled Roman centurion (see page 6) and relates the forces are settled in the temple appropriated following: as a command center, the Legatus Augusti pro Praetore gets down to business. We don’t want a horde of barbarians descending on the legions’ flanks while “Now that you’ve all seen fit to grace they lift the siege, so your century will us with your presence we can start this clear this area of Nubians. How you do it campaign to evict these barbarians from is up to you, but all the legions are short the Emperor’s lands and assure Rome a of men, so don’t expect reinforcements if steady grain supply for the next year. As you squander your troops’ lives.” it stands, the situation is grim. A large force of Nubians swept across the border Aelius is willing to answer any and quickly overwhelmed the frontier questions the centurion has, but the posts as well as a number of villages and Romans only know that the Nubians settlements. They thrust down the Nile are garrisoning the forts in unknown as far as Swenett and its crucial fortress strength, along with the villages in the of Elephantine. area. The locals don’t love their Roman The garrison there is holding out masters, so support from the natives for the time being, but they’re badly shouldn’t be assumed. under strength, what with the troubles As he turns to go, the tribune turns in Judea. If Swenett falls the Nile is back to the heroes. navigable all the way to the Mare “One more thing. As the legatus Nostrum. This could be a major disaster mentioned, the governor’s son, Gaius that echoes across the Empire if we Claudius Appolonius has gone missing. don’t stop them cold. Worse yet, the The damn fool is a tribune with Legio governor’s son has disappeared. He was III and saw himself as a modern Julius serving as a tribune with Legio III, and Caesar, always gallivanting around the vanished in the confusion of the initial eastern desert frontier and beyond with attack. an ala of Numidian horse auxiliaries. When the Nubians came across the He probably led his men into a suicidal border, they overwhelmed not only charge against the Nubians and is fodder the forts along the southern border for the crows. Since he was last seen in but also rolled up the outposts along your area of operations though, if you the desert on each side of the Nile. find him, the governor would be most How they did this we’ve got no idea. grateful for his return, one way or the The Nubians aren’t known for their other. He can be identified by the signet siegecraft, but then again the forts were ring he wears, which is identical to the manned by legionaries who had grown governor’s symbol you should know so fat and complacent with the easy life of well from your time in Alexandria.” Aegyptian garrison duty. That doesn’t describe your lot, now, does it?” At this point the legatus steps back. Staff officers then come forward, calling DON’T EXPECT out to the various leaders in attendance REINFORCEMENTS and presenting them with assignments –Tribunus Aelius, for the upcoming campaign. Tribune Antony Aelius takes the hero playing 5th Cohort the centurion and any of his soldiers in 5 PLAYER’S MAP THE HALF SET SUN AREA OF OPERATIONS The characters are free to develop their campaign plan as they see fit. Basically, MASS BATTLES they need to clear their assigned district In The Half-Set Sun, track the of Nubian troops in order to protect heroes’ force in Mass Battles the right flank of the Roman forces as the player characters, all 80 attempting to lift the siege of Swenett to legionaries, 10 scouts, and four the east. scorpiones as 10 tokens. The century’s assigned area sits at the Track this number throughout edge of the arable belt on the eastern side the adventure, and when a token of the Nile. They begin 10 miles to the is lost, roll a die to determine the north of the map at left, but can march specific casualties: to approach from any angle they choose d6 Loss (with the Nile a few miles to the east). 1–2 4 legionaries and one The district has three frontier forts scorpion (Corvus, Aquila, Accipiter) that 3–5 6 legionaries originally held a century of auxiliaries 6 2 auxilia cavalry scouts, 3 assigned to Legio III, as well as four legionaries villages that need to be cleared and returned to Roman control (Abu, Satet, The math won’t add up exactly, Novo Capua, and Anks Muth). but it should serve for a solid Since the heroes’ century is expected narrative approach throughout to capture fortifications, the legatus this specific adventure. Ideally, provides a complement of scaling this will encourage the player ladders, as well as two more scorpiones characters to think carefully to add to the century’s own. about how best to use their force A detachment of ten Syrian horse as casualties are sustained. archers are also attached to the century as scouts and outriders (treat them as THE FOES Auxilia (Missile Cavalry) with Riding d8 Each Nubian settlement or and armed with composite bows from captured fort lists its strength in Weird Wars: Rome. tokens as well. In general, each The locations of importance are Nubian token equals 8 warriors described below. While the Nubians or 10 archers. control the area, they basically adopt a static defense posture, with their soldiers based in the forts and villages. Not being horsemen, any patrols encountered in the area consist of 21-30 infantry (use Barbarian warriors armed with shields, bows, and axes from Weird Wars: Rome). Note: No matter what order they decide to clear the fortifications or villages in, And He Rode a Pale Horse occurs just as they move against the last area. SILENT ENIM LEGES INTER ARMA” (LAWS ARE SILENT IN TIMES OF WAR) –Cicero 7 THE HALF SET SUN TYPICAL CASTELLUM THE FORTS burned too badly to determine any other obvious cause of death. The frontier forts found in this district A Notice roll reveals no signs of recent are a standard design used throughout fighting inside or outside the castellum. the Empire. The heroes are familiar with The gates are intact and the doors and the layout both inside and out. Having shutters have no damage beyond normal only occupied them for a few weeks, wear and tear. It’s as if the Nubians the Nubians have not made any major walked right into the fort and took it changes to them. (The Frontier Fort over. poster map available from Pinnacle is If questioned by someone who can perfect for these forts.) speak their language, the Nubians claim CASTELLUM CORVUS their gods wiped the Romans out. They burned the bodies as offerings and took • Mass Battles: 5 tokens, +2 Siege Bonus it as their own. They didn’t see what This fort is manned by a detachment of actually happened so they can’t provide 40 Nubians and their wily leader. any further details. A gully outside the fort contains the If the Romans are victorious, Spoils bodies of the garrison, burned in a funeral rolls are made at -2. pyre, leaving few remains. A Knowledge (Medicine) roll, or a Healing roll at –2 w Nubian Leader: See page 22. notes that none of the bodies show signs • Nubian Infantry (40): See page 22. of violence—there are no sword, axe, spear, or arrow wounds. The bodies are 8 THE HALF SET SUN CASTELLUM AQUILA Sand specters are the remnants of the dead Roman garrison, unceremoniously • Mass Battles: 0 tokens, +2 Siege Bonus dumped in the desert and imbued This castellum stands at the edge of with a hatred of the living. They now the eastern desert, closed and silent. rise to slake their unnatural thirst for There are no visible sentries and sand vengeance. has drifted up against the eastern wall, partially covering a pile of bloated and Dozens of the spirits attack the fort’s sun-blackened Roman corpses have been new occupiers. The things are made of unceremoniously dumped over the wall. nothing but sand and therefore immune to normal weapons—except for their Investigation of the Roman dead skulls. If these are targeted and shattered, reveals a lack of violence, but a successful the specter is vanquished and its spirit Healing or Knowledge (Medicine) roll at laid to rest. Of course the heroes must –2 (due to their decayed state) reveals figure this out for themselves. hundreds of tiny welts on each body. A raise on the roll notes them as spider The fight likely takes place in the bites or scorpion stings. courtyard. Assume the heroes must Upon gaining entry, the heroes find that the Nubian garrison of fifty men lie scattered around the fort. The dead men ESCALATING show signs of violent death by bladed WEIRDNESS weapons, and all died with a look of If your party heads straight terror on their faces. to Castellum Aquila or THERE’S ALWAYS ONE Accipiter, they’ll very quickly As the Romans search the fort, they run into strange and clearly come across a lone survivor hiding in supernatural events. If you piles of ruined grain. The Nubian has want to spread this out or suffered from several deep cuts (from a delay it a bit, you might want to blade) and says only “All dead. All dead. have them encounter a Nubian The desert…it rises!” over and over in patrol, a caravan, or even wild his native tongue. animals first. If untreated, the man perishes an hour You might also change the or so after he’s found. Otherwise he descriptions so that the events survives but is completely mad and says of Castellum Corvus occur at nothing of any additional use. whichever fort they attack first, Accipiter happens next, and THE DESERT ATTACKS Aquila (the most undeniably Once the Romans have had a chance supernatural encounter) is last. to talk to the Nubian, the desert does indeed rise. A dry desert wind blows out of the east. It moans mournfully, slowly rising to a howl. Stinging bits of sand wash over the walls. The sirocco picks up in intensity and sand begins to swirl all around you. Just for a moment, you could swear you see the ghostly image of a dead legionary in storm. Suddenly, one of your men screams! 9 THE HALF SET SUN battle two specters each while the rest of Gear: Gladius (Str+d6). the force handles additional spirits. After Special Abilities the third round of battle, 1d4 legionaries • Fearless: Sand specters are immune to are lost to the others. This continues Fear and Intimidation. until the spirits battling the heroes are • Fear (–2): The terrifying appearance defeated. of these creatures causes Fear checks at Once the sand specters are destroyed, –2. Spoils rolls can be made at –2. • Immunity: Sand specters may only be • Sand Specters (2 per hero): See below. wounded by attacks to the skull. Other attacks may Shake them, but do not SAND SPECTER cause wounds. Sand specters are murdered souls left • Undead: +2 Toughness; +2 to recover in the deep and lonely deserts without from being Shaken; called shots do no proper burial. They return to unlife with additional damage (except to the skull). a thirst for vengeance, but no longer distinguish friend from foe. Their bodies • Weakness (Skull): A wounding blow are made up of swirling sand that takes to the skull (–4 to hit) destroys the the vague form of their mortal body. creature permanently. A gleaming skull, polished white and CASTELLUM ACCIPITER smooth by the scouring action of the • Mass Battles: 4 tokens, +1 Siege Bonus sand, forms their head. (due to burned gatehouse) Attributes: Agility d6, Smarts d6, Spirit This castellum’s gatehouse is partially d8, Strength d8, Vigor d8 burned and collapsed and Nubian Skills: Fighting d8, Intimidation d10, sentries are visible on the walls. The fort Notice d6 is garrisoned by a force of 30 warriors led Pace: 6; Parry: 6; Toughness: 8 10

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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.