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Rigging for Games: A Primer for Technical Artists Using Maya and Python PDF

435 Pages·2017·18.56 MB·English
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by Eyal Assaf| 2017| 435 pages| 18.56| English

About Rigging for Games: A Primer for Technical Artists Using Maya and Python

Python. Our First Python Script—tgpGears. Creating the GUI. Querying the GUI Values. Creating . Another great game engine that I think should be part of any game During the concept art stage, brainstorming the various looks.

Detailed Information

Author:Eyal Assaf
Publication Year:2017
Pages:435
Language:English
File Size:18.56
Format:PDF
Price:FREE
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.