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Real-Time Volume Graphics PDF

506 Pages·2006·11.641 MB·English
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Description:
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.