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Playing Along: Digital Games, YouTube, and Virtual Performance PDF

304 Pages·2012·2.93 MB·English
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Playing Along THE OXFORD MUSIC /MEDIA SERIES Daniel Goldmark, Series Editor Tuning In: American Narrative Television Music Ron Rodman Special Sound: The Creation and Legacy of the BBC Radiophonic Workshop Louis Niebur Seeing Through Music: Gender and Modernism in Classic Hollywood Film Scores Peter Franklin An Eye for Music: Popular Music and the Audiovisual Surreal John Richardson Playing Along: Digital Games, YouTube, and Virtual Performance Kiri Miller PLAYING ALONG Digital Games, YouTube, and Virtual Performance Kiri Miller Oxford University Press, Inc., publishes works that further Oxford University’s objective of excellence in research, scholarship, and education. Oxford New York Auckland Cape Town Dar es Salaam Hong Kong Karachi Kuala Lumpur Madrid Melbourne Mexico City Nairobi New Delhi Shanghai Taipei Toronto With offices in Argentina Austria Brazil Chile Czech Republic France Greece Guatemala Hungary Italy Japan Poland Portugal Singapore South Korea Switzerland Thailand Turkey Ukraine Vietnam Copyright © 2012 by Oxford University Press, Inc. Published by Oxford University Press, Inc. 198 Madison Avenue, New York, New York 10016 www.oup.com Oxford is a registered trademark of Oxford University Press All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior permission of Oxford University Press. Library of Congress Cataloging-in-Publication Data Miller, Kiri. Playing along : music, video games, and networked amateurs / Kiri Miller. p. cm. — (Oxford music/media series) Includes bibliographical references and index. ISBN 978-0-19-975345-1 (alk. paper) — ISBN 978-0-19975346-8 (alk. paper) 1. Video games. 2. Video games—Social aspects. 3. Interactive videos. 4. Video game music. 5. Popular music. I. Title. GV1469.3.M55 2011 794.8—dc23 2011018803 1 3 5 7 9 8 6 4 2 Printed in the United States of America on acid-free paper “I am hooked on the charm of making the dumb machines sing.” —Janet Murray, Hamlet on the Holodeck, 1997 “The flesh of even the virtual performer remains too solid, and will not melt.” —Steve Dixon, Digital Performance, 2007 CONTENTS Acknowledgments About the Companion Website Introduction: Playing Along PART ONE: Playing Along with Grand Theft Auto 1. Straight Outta Ganton: Virtual Tourism, Fieldwork, and Performance 2. Jacking the Dial: Radio, Race, and Place in San Andreas PART TWO: Playing Along with Guitar Hero and Rock Band 3. How Musical Is Guitar Hero? 4. Just Add Performance: Staging Schizophonia PART THREE: Playing Along with Communities of Practice 5. Music Lessons 2.0 6. Amateur-to-Amateur Endgame Notes Reference Index ACKNOWLEDGMENTS Like an episode of digital gameplay, this book is a collaborative performance. I can’t hope to name all the individuals who have contributed their time, ideas, and support, but I can make a start at thanking those who have played leading roles. The reference list at the back of this volume should be considered a continuation of these credits. First, my thanks to the players, practitioners, designers, entrepreneurs, and teachers at the heart of this book: Freddie Wong, Rob Kay, Shaun Scovil, Mike Dadmun, Brian Shandra, David Taub, Nate Brown, Nate Torres, John Dean, Grimmly, and all the volunteers who completed surveys, participated in gameplay/interview sessions, graciously replied to my follow-up emails, and commented on draft chapters. You made this book happen. My Oxford University Press editor, Norm Hirschy, has been unfailingly generous and uncommonly discerning, and he has demonstrated sustained enthusiasm for this project over several years—pure manna to an author slogging through drafts. Thanks are also due to series editor Daniel Goldmark, production editor Erica Woods Tucker, copyeditor Elliot Simon, and the Oxford University Press editorial, production, and promotions staff for all their work on this project. My two extraordinary undergraduate research assistants, Kate Reutershan and Emily Xie, made direct and substantive contributions to this book. I was very fortunate to have their help, which was made possible through the support of Brown’s UTRA program and Radcliffe’s Research Partnership Program. Many mentors and colleagues in academia (including several dedicated journal editors) helped me refine my arguments and offered crucial encouragement along the way. They include Harry Berger, Katherine Bergeron, Bettina Brandl-Risi, Gabriele Brandstetter, Mark Butler, Tim Cooley, Kai van Eikels, Jessica Enevold, Dana Gooley, Tomie Hahn, Judith Hamera, David Josephson, Henry Klumpenhouwer, Leta Miller, Marc Perlman, Regula Qureshi, Butch Rovan, Simone Pereira de Sá, Kay Kaufman Shelemay, Jason Stanyek, Michael Steinberg, Jonathan Sterne, Rose Subotnik, Jeff Titon, Kay Warren, Todd Winkler, and several anonymous peer reviewers. Thanks to all of my departmental colleagues at Brown—particularly Jim Baker and Shep Shapiro during their terms as department chair—for offering the personal and administrative support that made it possible for me to bring this project to completion. The peerless staff of the Brown Music Department helped me keep my head above water in my first years on the tenure track. My thanks to Jen Vieira, Kathleen Nelson, Mary Rego, and Ashley Lundh. In the Orwig Music Library, Ned Quist, Sheila Hogg, and Nancy Jakubowski offered fantastic research support, sending me a steady stream of scholarly and popular references that I could never have tracked down on my own. I am also indebted to the students in Musical Youth Cultures, Music and Technoculture, and Ethnography of Popular Music for helping me think through the core issues in this book over the years—and particularly to Colin Fitzpatrick and Liam McGranahan, whose thesis and dissertation projects on technoculture topics taught me a great deal. Rameen and Sarah Peyrow, Dan Boyne, and Jill Manning, my ashtanga teachers, offered me a complementary education in sensational knowledge that informed every page of this book. Many friends have sustained me and offered invaluable insights over the course of this project. They include (roughly in order of appearance): Jesse Kurlancheek, Molly Kovel, Lilith Wood, Megan Jennings, DJ Hatfield, Te-Yi Lee, Carolyn Deacy, Aaron Girard, Christina Linklater, Myke Cuthbert, Mary Greitzer, Victoria Widican, Natalie Kirschstein, Petra Gelbart, Anneka Lenssen, Sindhu Revuluri, Jon Bernhardt, Kevin McCoy, Sheryl Kaskowitz, Ben Shaykin, Cindy Boucher, Niyati Dhokai, Jessica Keyes, Heather Hutchinson, Vanessa Ryan, Paja Faudree, Sandy Zipp, Peter Torelli, Joshua Tucker, Jessa Leinaweaver, Betsey Biggs, and Katherine Mitchell. I finished this book during a dreamlike year at the Radcliffe Institute for Advanced Study. My thanks to Judith Vichniac, Sharon Lim-Hing, Melissa Synott, Marlon Cummings, and all my brilliant colleagues in Byerly for making this such a productive and inspiring research leave. I am also very grateful for the material support I received from a Killam Memorial Postdoctoral Fellowship at the University of Alberta in 2005–07, a Strothman Faculty Research Award at Brown in 2009–10, and a fellowship from the American Council of Learned Societies in 2010–11. Thanks as always to the many branches of my family (virtual and actual). My partner, James Baumgartner, has been the perfect muse for this book. A gamer, DJ, cellist, radio producer, bike blogger, and master parodist, he has influenced my work more than he knows. This book is dedicated to the next generation of players, including Ash,

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Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and partic
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