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NETIZENSHIP, ACTIVISM AND ONLINE COMMUNITY TRANSFORMATION IN INDONESIA ARIO SETO Netizenship, Activism and Online Community Transformation in Indonesia Ario Seto Netizenship, Activism and Online Community Transformation in Indonesia Ario Seto Goethe University Frankfurt Frankfurt, Germany ISBN 978-981-10-5396-2 ISBN 978-981-10-5397-9 (eBook) DOI 10.1007/978-981-10-5397-9 Library of Congress Control Number: 2017950087 © The Editor(s) (if applicable) and The Author(s) 2017 This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the p ublisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and i nstitutional affiliations. Cover illustration: Ario Seto Printed on acid-free paper This Palgrave Macmillan imprint is published by Springer Nature The registered company is Springer Nature Singapore Pte Ltd. The registered company address is: 152 Beach Road, #21- 01/04 Gateway East, Singapore 189721, Singapore P reface One night in September 2009 in Surakarta, popularly known by its shorter name ‘Solo’, I was taking a public microbus on my return to Indonesia after two years in field research. It was shortly after 10 p.m., about the time when shops around the city were closing and workers were rushing home. A few minutes later, I realized that, very much in contrast to my experience a few years back while taking the microbus in Solo, the bus was silent even though it was full. These passengers, who are co-workers, were not talking with each other. That experience was both different and mem- orable, as, a few years back, taking a ride together in such cramped space in this small city of Solo would have unavoidably required small talk—at the very least—in the interest of being polite. That night, instead of chat- ting with each other, the passengers were engaging with their mobile phones. Indeed, while everybody said goodbye to the other passengers, and sometimes even exchanged hugs and handshakes, during the trip they were absorbed with their phones. Some weeks later, I met with some old friends at a small reunion in Jakarta and there was a moment when they took a break from our cozy chat in order to quickly check their phones so they could reply to their messages before returning to our conversation. Although texting or online short message communication has been popular on the archipelago since the late 1990s, such avid use of digital communication was relatively new for me even though I had only been away from Indonesia for two years. These encounters also reminded me of a while back when I asked one of my German friends about his vacation in Borneo in 2008. He quickly v vi PREFACE recounted his fascination with the use of smart technology in Indonesia, declaring: ‘Everybody has a Blackberry in Borneo!’ Besides these visible usages of smartphones, I also encountered the gathering of a bicycle club while campaigning for bike-to-work. These bicyclists had matching T-shirts with ‘Kaskus online community’ written on it. I was intrigued at that moment. A few years earlier, Kaskus members would not have gone offline publicly and called themselves a ‘community’ since, being famous for its circulation of illegal material circulation, the forum was an underground online medium. These relatively random experiences motivated me some years later, to conduct research on the subject of digital (new) media engagement in Indonesia. The basic question at that time was simply: What do Indonesians like to do when they go online? One of the initial answers that I received from my interlocutors is that they like to go to online forums to have steady online chatting partners. There are some issues that I would like to share in this introduction. First, is the main challenge of undertaking a new media study, namely the actuality of the research. As digital media rapidly changes, the study evolves immensely as well. In 2015, Google Trends indicated that global searches on ‘computers’ have been rapidly declining since April 2007 while inquiries about ‘smartphones’ were steadily increasing. The same comparison shows an even sharper result if the recorded search is limited to Indonesia, as ‘smartphone’ has been more popular than ‘computer’ since August 2013. Google Trends shows that after September 2007, the then three-year- old ‘Facebook’ was already more popular than ‘E-Mail’ and ‘Internet Relay Chat’, which had been a popular entry in the early 2000s.1 Such data how- ever does not guarantee that Facebook will always reign as a digital medium. Studies show that with the exception of Twitter, there will be a general decline of social media platforms including Facebook in the years to come (Bauckhage and Kersting 2014; Miller 2013). Global public interest in ‘digital networks’ has been declining since 2004, while the ‘online com- munity’ has remained relatively stable despite fluctuations.2 Google Books’ Ngram data from 1998 to 2016 show that there was a shift in 2002 when ‘social media’ became more popular as a subject than ‘virtual media’.3 During my research period from 2010 to 2015, several online threads in the online discussion forum where I dwelled were archived, and some even deleted; other online spaces like Politikana.com and Salingsilang. com—which were famous in Indonesia during this research—have PREFAC E vii dissolved and their websites have met their end. As a programming platform, technology, user interest, and inventors change; current research is required to comprehend the rich texture of user-technology interaction. Accordingly, this research is an attempt to determine what will outlast ‘smartphones’, ‘computers’, ‘Facebook’, ‘social media’, or maybe ‘digitality’ itself. I started this research with a primary focus on mobile telecommunication and Internet connection. At its end, I have written my ethnographic research based on my interlocutors’ experience, which shows the pertinence of ‘online community’ more than anything proposed earlier. The second concern is what I refer to as the ‘particularity-universality discussion’. Studies on digital and online media have presented that although media engagement creates shared practices across cultures, classes, genders, and political constraints (e.g. Wellman and Haythornthwaite 2002; Katz 2008; Jones 2002; Boellstorff 2008), they also show that each engagement is particular and bound to the contextuality of the users, the gadget, the platform, and sometimes their offline world (e.g. Castells et al. 2009; Smith and Kollock 1999; Wellman and Haythornthwaite 2002; Gerbaudo 2012; Danet 2001; Barendregt 2005; Wellman and Gulia 1999). This research is no exception. Therefore, in presenting the life of an online community in Indonesia’s Java, I always kept the particularity of my interlocutors—Indonesian, Javanese, Solonese, online dwellers, online forum members—and their universal digital and online media engagement— online dwelling, forum making, cyberculture, online chatting, shielded identity chat, and communication organization—as two sides of a single coin. For this reason, other media studies drawn from other parts of the world are included in the discussion to seek out enriching comparative insights. For example, Tom Boellstorff (2008) and Celia Pearce’s (2009) approaches have been pivotal in underscoring the creativity and reproduc- tion of online communities, while the classic works of Howard Rheingold ([1993] 2000) and Brenda Danet (2001) are reminders of the online- offline reciprocity in digital media engagement. On the subject of community and digital media-based social m ovements or citizenship in Indonesia, Merlyna Lim (2003a, b, 2005, and 2013) and David Hill and Khrisna Sen (2005) are fundamental authorities. Their findings have provided entries into observing the contours of Indonesian online and civic participation, especially while capturing the media engage- ment dynamic after the fall of the authoritarian government of President Suharto in 1998. viii PREFACE Since digital media engagements are closely related to communication and the subject of perception, the work of Tim Ingold (2000, 2010, 2011), Maurice Merleau-Ponty (2002), and George Herbert Mead (1938) offer a helpful frame for the discussions on the procedural course of intersubjective communication and individuals’ relation to their envi- ronments both online and offline. Taken together, their studies enrich the effort to understand the unique online and gadgetry experience of my interlocutors. It is also worth noting that I differentiate ‘digital’, ‘online’, and the prefix ‘cyber-’. While ‘digital’ underscores the technical terms of a multimedia technology which is not analog, ‘online’ signifies the existence of an Internet connection and connectivity. Taking a picture with a smartphone is a digital practice as the visual scene is captured, stored, and manipulated with a digi- tal gadget, but it only becomes an online practice when the picture is uploaded to the online space. Digital practice could be conducted offline, while online practice refers to the existing flow of data bytes. When a par- ticular case, event, practice, or act involves both states of digital and online or when it is to be approached as an entirety, I use the prefix ‘cyber-’. This book contains seven chapters. The first chapter delivers my doubt about today’s fascination with social media and online-based digital pro- tests, arguing that it is misleading to be optimistic about digital citizenship simply by looking at the large number of protests, because netizens’ strug- gle to establish civic participation that goes beyond the time of the event. In this chapter, I also discuss how Tim Ingold’s (2000, 2010, 2011) approach on wayfaring by reflecting on the dynamics of environments could help in understanding the struggle of netizens. I will do this by advocating approaches to the online community by looking at members’ experience of ‘being-in-the-online world’ (e.g. Rheingold 2000; Jones 1995; Pearce 2009). Chapter 1 also illustrates the history of Kaskus, the online commu- nity in which I dwelled, and its surrounding environments, in an effort to make sense of the cultural resources of my subjects, the Solo Kaskusers. Chapter 2 explores the online forum as a place of dwelling where cyberspace and cyberculture intersect to simultaneously guide both the mer- riness of chatting and the discipline required for online dwelling. It purports that for Kaskus members, or Kaskusers, the experience of being online is as meaningful as face-to-face interactions as it signifies the community’s presence tied to five modalities that shape Kaskus: colloquial language, norms of equality, continuous participation, databanking, and online r eputation in fighting against hoaxes and fake news or simply bad information. PREFAC E ix The members’ discipline in establishing digital footprints acted as an early filter to identify who could become a netizen and deserves to dwell in the online community. As the community expanded their activities, the borders between online dwelling and the offline worlds became obscured. It is this intersection that Chapter 3 explores as part of online community activity transforma- tion. It explains how going offline became a rite of passage that allowed users to pursue a deeper relationship in both worlds with their fellow online community members, while also acting as a medium by which online norms could be advocated in offline practices. The reflective detach- ment between the two worlds allowed the online community’s role in the society to take shape, influenced by the Javanese approach to body and sense, and of the world and self. Chapter 4 further explores Kaskusers’ efforts to make sense of the parallel online and offline realities by looking at their struggle to establish a normative order. As Kaskus members began to realize that their chat c ommunity was becoming more involved in various social movements while taking their leisure time away, they determined that a narrative of justification, such as the notion of prudence, was urgently needed. This p roduction of ethic for netizenship was a contingency to keep the com- munity alive at the risk of losing those members who refused to participate in such engagements. Accordingly, the chapter also describes how the shift from the online to the offline marked how ‘social activism’ becomes a tangible realization of digital power. Chapter 5 describes the effort of members of the Kaskus online com- munity to become active netizens in everyday life through monitoring sanctions, and civil correction. Chapter 6 summarizes the problems they are facing because of their ‘organic community’ model. Chapter 7 offers the reasons why the current practice of digital citizenship remains unset- tling. Accordingly, it discusses how the approach on the organic co mmunity is methodologically influential since Kaskus, the community of netizens, was not shaped overnight; instead, it evolved through procedural consequences. Frankfurt, Germany Ario Seto x PREFACE Notes 1. Each word and keyword was entered on https://trends.google.com/ trends/ 2. Ibid. 3. Ngram data analysis on October 2016: https://books.google.com/ngrams refereNces Barendregt, Bart. “The Ghost in the Phone and Other Tales of Indonesian Modernity.” In Mobile Communication and Asian Modernities, edited by S. Barnes and S. Huff, 47–70. Hong Kong: Hong Kong University, 2005. Bauckhage, Christian and Kristian Kersting. “Strong Regularities in Growth and Decline of Popularity of Social Media Services.” arXiv.org (2014): 1–11. Retrieved from Cornell University Library, eprint arXiv:1406.6529. Accessed July 30, 2014. Boellstorff, Tom. Coming of Age in Second Life. New Jersey: Princeton University Press, 2008. Castells, Manuel, Mireia Fernández-Ardèvol, Jack Linchuan Qiu, and Araba Sey. Mobile Communication and Society: A Global Perspective. Massachusetts: MIT Press, 2009. Danet, Brenda. Cyberpl@y: Communicating Online. Oxford: Berg, 2001. Gerbaudo, Paolo. Tweets and the Streets: Social Media and Contemporary Activism. London: Pluto Press, 2012. Hill, David T. and Krishna Sen. The Internet in Indonesia’s New Democracy. Oxon: Routledge, 2005. Ingold, Tim. The Perception of the Environment: Essays on Livelihood, Dwelling & Skill. London: Routledge, 2000. Ingold. Tim. “The Textility of Making.” Cambridge Journal of Economics 2010/34 (1) (2010): 91–102. Accessed March 1, 2014. doi:10.1093/cje/bep042. Ingold, Tim. Being Alive Essays on Movement, Knowledge and Description. Oxon: Routledge, 2011. Jones, Steven G. Cybersociety: Computer-Mediated Communication and Community. Thousand Oaks: Sage, 1995. Jones, Steven G. “The Internet and Its Social Landscape”. In Virtual Culture: Identity and Communication in Cybersociety, edited by Steven G. Jones, 7–35. First publication in 1997. London: Sage, 2002. Katz, James E. “Mainstreamed Mobiles in Daily Life: Perspectives and Prospects.” Handbook of Mobile Communication Studies, edited by James E. Katz, 433–446. Massachusetts: Massachusetts Institute of Technology Press, 2008.

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