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161 Pages·2009·13.42 MB·English
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ADVENTURE IS GO! Mecha & Manga a green ronin production Design Alejandro Melchor Development Steve Kenson Graphic Design & Art Direction Hal Mangold Editing Joanna G. Hurley Cover Art Andrew Hou Publisher Chris Pramas Interior Art Attila Adorjany, Jeff Carlisle, Vince Chui and Jasper Ng for Empty Room Studios, Jonathan Floyd, and Annie Hill Playtesters Jason Orman, Aaron Sullivan Green Ronin Staff Chris Pramas, Nicole Lindroos, Hal Mangold, Steve Kenson, Jon Leitheusser, Evan Sass, Marc Schmalz, and Bill Bodden First Edition Graphic Design & Art Direction Sean Glenn Permission granted to print one copy of the epectronic version of this publication for personal purposes only. Mecha & Manga is ©2009 Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. Mecha & Manga, Green Ronin, Mutants & Masterminds, Freedom City, and their associated logos are trademarks of Green Ronin Publishing, LLC. Any reference to any other company or product in this book is not intended as a challenge to any associated trademark or copyright. The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: all character and place names and descriptions (with the exception of Yig and The Yellow Sign), hero points, power points. The following text is Open Gaming Content: all stat blocks and game rules, except for material previously declared Product Identity. Printed in Canada Green Ronin Publishing 3815 S. Othello St, Suite 100 #304 Seattle WA 98118 [email protected] www.greenronin.com www.mutantsandmasterminds.com Mecha & Manga was typeset in ITC Quay Sans, designed by David Quay in 1990, and HTF Gotham Condensed, designed by Tobias Frere-Jones in 2002. MECHA & MANGA TABLE OF CONTENTS INTRODUCTION MECHA & MANGA T Ab lE • Of • c O N T E N T S INtROduCtION .....................................5 Powers .............................................................44 Hero Concepts ........................................116 CHAPtER 1: WORLdS OF MANGA .......6 Complications and Drawbacks ...............51 Visual Stunts ...........................................118 Manga Genres .................................................7 Visuals .............................................................54 A Primer on ............................................119 The Manga Setting ........................................9 Quirks ..............................................................54 Japanese (pop) Culture .......................119 CHAPtER 2: MANGA HEROES ............13 CHAPtER 3: MECHA ...........................55 Drama and Relationships...................120 Species Templates.........................................13 The Mecha Genre ........................................55 The Relationships Map ........................122 Base Templates ........................................14 Mecha Types ..................................................59 Attack Names .........................................123 Natural ESPer ..........................................14 Creating Mecha ............................................60 Flashbacks ...............................................124 Elf Template ..............................................14 Using Mecha .................................................72 Comedic Systems ...................................125 Dwarf .........................................................14 The Role of Mecha ..................................72 Power Tiers ...............................................126 Cat Person ................................................14 Pilot Traits ..................................................73 Conflict and Challenges ..........................127 Spacer ........................................................15 Mecha Skills and Feats ..........................74 Conflict Basics ........................................128 Beastfolk ....................................................15 Mecha Combat ........................................75 Alternative Conflict Types ...................129 Batfolk .......................................................15 Sample Mecha ..............................................78 Antagonists .................................................133 Bearfolk ......................................................15 Saber Mechsuit Mark IV........................79 Antagonist Concepts...........................134 Catfolk .......................................................15 Special Tactics Dark Swordsman ..................................135 Dogfolk ......................................................15 Armored Unit (STAU) ........................79 Exiled Demon ........................................136 Animal ........................................................16 MF-15 Raptor (humanoid) ...................79 Invader Entity .........................................137 Artificial......................................................16 Panzerblade ...............................................80 Ghost in the Machine ........................138 Service Bot Template ..............................17 Kerberaltes .................................................80 jealous Schoolgirl .................................139 Cyborg Template ......................................17 Titanzor-V ...................................................81 Kaiju .........................................................140 Persona Template ....................................17 Ace Mecha Pilot .......................................82 Megacorp CEO .......................................141 Golem Template .......................................17 Mobile Armor Trooper ............................83 Supporting Cast .........................................142 Otherworldly .............................................17 CHAPtER 4: MARtIAL ARtS...............84 Agent 5 ...................................................142 Kitsune Fox-Spirit Template ..................18 Followers of the Way ..................................84 Class Rep ................................................142 Energy Being Template ..........................18 Martial Arts Themes ...................................87 Commander ...........................................142 Novice Godling/Demon Template ....18 Martial Arts in Play .....................................89 Common Shikigami .............................142 Undead .......................................................18 Ninja ............................................................99 Cool Teacher ...........................................142 Young Vampire .........................................19 Super Martial Artist .............................100 Supporting Cast Concepts ................143 Ghost ..........................................................19 CHAPtER 5: PEtS ..............................103 Cute Pet-like Thing ...............................143 Customizing a Template .......................19 The Pet Genre .............................................103 Mission Controller ................................143 Character Archetypes .................................20 Pets Unleashed ...........................................105 School Kid ...............................................143 Child Assassin ..........................................21 Pet Feats ..................................................106 Support Techie .......................................143 Circumstantial Idiot ...............................22 Pet-Related Powers ................................107 CHAPtER 7: MANGA SERIES ............144 Cool Sempai ..............................................23 Pet-Related Drawbacks .......................108 Soul Mirrors .................................................144 ESPer ............................................................24 Creature Types .......................................108 The Dark Fortress .......................................145 Exiled Deity ...............................................25 Minion Horde Template .......................110 Destiny Guard Urageas ...........................147 Exorcist .......................................................26 Pet Combat ..................................................110 Culture Festival Amazing Preparation Future Warrior...........................................27 Pet and Master Actions .......................110 Squad ........................................................148 Idol ...............................................................28 Pet Training .............................................111 Mugen no Odyssey ...................................148 Magical Girl ..............................................29 Pet Monster Trainer ...............................113 Echoes & Shadows ....................................150 Modern Sorcerer .......................................30 Sample Pet Monster: Dogbone .........113 Legend of Demon Fist .............................151 Priest ............................................................31 Summoner ................................................114 Shards: Unsung Destiny ..........................152 Student .......................................................32 Evolution ..................................................115 Background ............................................152 Techie/Artificer ........................................33 Hordes and Legions ..............................115 Plot Frameworks ....................................156 Troubleshooter ..........................................34 CHAPtER 6: Elements ...................................................157 Warrior ........................................................35 GAMEMAStERING MANGA ...........116 INdEx .................................................158 Skills .................................................................36 Role-Playing and Running a Manga CONtRIButORS .................................159 Feats .................................................................39 Series .........................................................116 LICENSE ..............................................160 4 TABLE OF CONTENTS MECHA & MANGA TABLE OF CONTENTS INTRODUCTION MECHA & MANGA INTRODUcTION N orth American superheroes blast evil with powers born from radiation, Manga creators produce stories aimed at everyone–children, bored house- mutation, training, or magic, flying through the cityscape in their wives, company executives, everyone can find a title that will interest them. colorful costumes and protecting their secret identities. Meanwhile, Because manga and anime cross the axes of multiple genres and have a on the other side of the world, their Japanese counterparts uncover wide demographic spectrum, the types of stories that they can tell are virtu- ancient martial arts, pilot giant robots, and train cute little monsters, while ally infinite. For example, the theme of space exploration can be treated worrying about exams and catching the attention of the overachieving pop- as a children’s playful farce in a show like Wandaba Style or as a serious ular girl or guy. extrapolation of the social and psychological impact of the space race, as in Mecha & Manga extends the possibilities of the main Mutants & the Planetes manga and anime series. The all-time favorite genre of sword Masterminds rules toward the far shores of Japan’s manga, where nobody and sorcery can be comedic, as in Slayers, classically epic, as in Record of sees anything wrong with angsty teenagers piloting humanoid machines of Lodoss Wars, or even dreadfully gritty and horrific, as in Berserk. mass destruction, where being an exorcist is a full-time and respected job, and where school girls routinely save the world from unimaginable evils. ThE DIffERENcE WhAT IS MANGA? Boiled down to their most basic description, manga and Western comics are essentially the same. However, manga displays a unique attitude, a bold desire to explore the boundaries of genre and style for a wider audience at In Japan, comics are called manga (with their Korean and Chinese versions the same time that it caters to the base common denominator, without such called manwha), literally meaning “playful images.” explorations relegated to obscure corners away from the mainstream. Or, Evolving from Buddhist paintings through the crucible of Japanese his- perhaps, the difference is simply that manga is produced by an exotic and tory and culture, manga expanded to target all sorts of audiences, rather distant culture, and their narrators provide their inimitable contributions to than limit itself to a narrow demographic and a few thematic genres. The all the genres they touch. first step that the art and industry of Japanese comics took toward their current form was the work of Osamu Tezuka who, inspired by Disney’s visual hOW TO USE ThIS bOOk style, created works such as Tetsuwan Atom (aka Astro Boy). capturing the hearts of the public and opening the door for a new generation of man- gaka, the artists and creators. Like Mutants & Masterminds, Mecha & Manga is organized into chapters While equal in basic principles to Western comics, manga developed covering the major aspects of the game, but this time giving it the manga their own visual language and methods for telling stories. The difference in treatment, exploring old and new options and how to use them to play an style goes beyond the big googly eyes (which Western artists begin to copy anime-themed series. The breakdown of the book is as follows. today), the diminutive mouths, and the almost non-existent noses. Manga • Chapter 1 explores the different worlds of manga and how you can artists make different uses of graphic elements such as panels, dialogue assemble different elements to create your own manga setting. balloons, sound effects, and the omnipresent speed lines, not to mention cultural expressions such as the bleeding nose and the big sweat drop on • Chapter 2 deals with character options such as skills, feats, powers, the back of characters’ heads. and drawbacks that are common in manga, from those that already exist in Mutants & Masterminds to completely new ones. MANGA AND ANIME • Chapter 3 describes one of the main staples of manga and anime: mecha. This includes power armor, giant robots, and the different ways The success of manga in popular culture inevitably led to the adaptation in which they can appear in a Mecha & Manga series. of their stories to the realm of moving pictures, with Tetsuwan Atom once more paving the way for other animators. In its animated form, manga is • Chapter 4 takes a closer look at martial arts, from the mundane styles called “anime,” a word borrowed from the West. Anime developed its own of after-school clubs to world-shattering techniques, as well as how to language based on the groundwork laid out by manga artists, but soon use feats and powers to simulate them. enough, it found its own voice. Nowadays, the Japanese industry provides • Chapter 5 describes pets, creatures that manga heroes can call upon all sorts of animated works, from miniseries to full-length movies that push to do their fighting for them or supplement their own powers and abili- the boundaries of animation technology. ties. ThE GENRE ThAT ISN’T • Chapter 6 has loads of advice on how to run a manga-inspired series. Themes, concepts, clichés, and alternate genre-specific systems are the ingredients that both Gamemaster and players can use to create their Manga and anime are not genres in the common sense of the word; they are own manga adventures. better described as media or artistic styles (although debate still rages about this). Manga can be used to tell stories in virtually all genres of narrative, • Chapter 7 provides several story seeds that you can use to launch a from serious psychological drama to light comedies, although the most widely Mecha & Manga series, as well as Shards: Unsung Destiny, a complete distributed titles fall within the fantastic genres such as fantasy, science fic- manga setting ready for use. tion, and horror, with spandex-wearing superheroes practically unknown, even if plenty of equivalents abound on the shelves of specialized stores. INTRODUCTION 5 MECHA & MANGA CHAPTER ONE: WORLDS OF MANGA CHAPTER ONE: WORLDS OF MANGA MECHA & MANGA chApTER 1: WORlDS Of MANGA M anga and anime can tell thousands of stories, but they have a few or it can be as complex as creating everything from scratch and detailing unique elements. Before you begin playing Mecha & Manga, you every last corner of the world for players to explore and exploit. The steps for must decide what kind of story you want to create. Creating the sto- developing a manga setting are: ry’s setting is a step that the Gamemaster can do by himself before • Choose a Genre: This is the most general descriptor for a setting and he gathers other players, or it can be a collective effort between everyone implies several recognizable elements that it will have. who will play, coming up with a setting that everyone will have fun playing in because everyone had a hand in its creation. • Envision the Scope: This is the setting’s level of complexity and how A setting is the world a story happens in; it has its own internal rules about much juice you want to squeeze out of it. what can exist in it and what cannot. It defines the boundaries, and in a way, • define the Setting Parameters: Like fixing a dial, defining a Tech it restricts the options available to the players. At the same time, the setting’s Level and power level gives a hard numeric value to the sort of things definitions open many possibilities, as the players must think of innovative ways that the setting can include. to guide their characters through the story, given the limits to their options. There are two approaches to creating a manga setting, independent of • decide on a theme and tone: A matter of preference, the theme how many people gather to create it. You can start with the chicken and and tone of a setting suggests the kind of events that will happen in create the setting before anything else happens or start with the egg and the story and how the world and the characters react to each other. develop the setting once everyone says what kind of character he or she • Include Story Elements: Given a genre, scope, and parameters, add- wants to play. Neither approach is inherently better than the other, so you ing elements is like making a salad, tossing in options available to the can use the one best suited for your group. story’s protagonists, including powers and descriptors. This chapter gives you a few guidelines and hard rules about creating and running a manga setting, whether it is the work of a single Gamemaster • Write the Synopsis: In a few words, this simple aid helps to visualize or one or more players, and if this step is the first or the last when setting up the setting and describe it to potential players, getting them excited a game of Mecha & Manga. about it. Creating a manga setting can be as simple as taking your favorite manga • See Chapter 7: Manga Series for a step-by-step example on how the main or anime series and recognizing its setting’s elements and characteristics, scenario, “Shards: Unsung Destiny,” was created with these guidelines. 6 WORLDS OF MANGA MECHA & MANGA CHAPTER ONE: WORLDS OF MANGA CHAPTER ONE: WORLDS OF MANGA MECHA & MANGA MANGA GENRES For story purposes, the definition of genre is a category of artistic composi- • Examples: Gundam Wing, FLAG, Vandread, Robotech, Battlecruiser tion marked by a distinctive style, form, or content. A genre is a label that Yamato (aka Starblazers), Martian Successor Nadesico, Armitage encompasses similar themes or elements to make it easier for people to III, Dominion Tank Police, Ghost in the Shell – Stand Alone Complex, find titles they will like. As artistic media, manga and anime can tell stories Nausicaa of the Valley of the Wind, Ergo Proxy, Desert Punk, The Big O, in many different genres, and before developing the setting for a game of Steam Detectives, Samurai 7, Planetes, Wings of Honneamise. Mecha & Manga, you have to start there, by choosing to which genre the hORROR setting will belong. Genres are not straitjackets to lock a setting inside a narrow definition. One of the trademarks of manga and anime is the way they mix and match In horror, the supernatural is dark and dangerous and has it in for normal genres, forging worlds in the space where genre definitions overlap. When people. Monsters are not vanquished with a sword, as in fantasy, but are you choose a genre for your setting, keep in mind that you are free to select something that can drive people to madness or death, often to both. Horror more than one, and that you can break the limits of any particular genre by is more open-ended than other genres and mixes a lot with them, as their borrowing elements from another. focus is to depict and cause fear. Gothic horror deals with traditional monsters such as ghosts, vampires, “REGUlAR” GENRES and werewolves, either by pitting hapless people against them or by using them as the story’s protagonists. Cosmic horror is tied to the works of writer H.P. Lovecraft and his Cthulhu mythos, dealing with forces outside human The same labels that other media use to classify their stories can also comprehension that lurk in the shadows of reality, waiting for their chance describe the stories of manga and anime, although they bring their unique to return and eat everyone. Psychological horror is normally devoid of the interpretations to them. supernatural element, focusing on the monstrous aspects of people such as fANTASy serial killers and psychopaths. Survival horror focuses on putting a person or group of people in horrible circumstance that they must survive (hence the name) with their lives, sanity, and even their morality intact. The most important definition of the fantasy genre is the presence of magic in one form or another. Fantasy is a very broad genre that has many sub- • Examples: Vampire Princess Miyu, Pet Shop of Horrors, 3x3 Eyes, classifications born from the way a story handles its magical elements. Perfect Blue, Monster, Mermaid Forest, Mononoke, Night Walker, Silent Sword and sorcery deals with forgotten times (often medieval in outlook) Möbius, Chrono Crusade, Boogiepop Phantom, Vampire Hunter D, and worlds where wizards wield magic and adventurers fight mythological Requiem From the Darkness, Ghost Hound, Hell Girl, Death Note. monsters with spells and swords. Urban fantasy is often the territory of chil- DRAMA dren’s tales, with low-key magic intruding upon an everyday world ruled by science or coexisting with normal technological advancements. Although the word “drama” means “movement” and is present in all inter- • Examples: Record of Lodoss Wars, Berserk, Claymore, Scrapped Princess, esting stories, as a genre label, it refers to stories where the protagonists’ Princess Mononoke, Tales of Earthsea, Everyday Dreamers, Card Captor emotions are the engine that moves everything. Drama is a very, very broad Sakura, Howl’s Moving Castle, Mushishi, My Neighbor Totoro, The Cat category, as the cause of the portrayed emotions varies. Suffering and emo- Returns, Fancy Lala. tional pain are very common in drama, but they need not even be part of ScIENcE fIcTION the story; they are just the easiest way to elicit an emotional response from the readers. Family dramas tell the stories of a family and how it braves hardships Where fantasy deals with magic, the focus of science fiction is, as its name together. Social dramas use the protagonists’ misadventures to comment on implies, on science. Science fiction has even more subgenres than fantasy, social and political issues of importance. War dramas portray how people as science and technology continue to evolve, and creators explore new ave- respond to the extreme situation that is being in the middle of a war, either nues and new ways to look at the genre. Science fiction stories often focus as a combatant or any kind of civilian. Catastrophe dramas have the pro- on the cool gadgets, but the best stories deal with how normal people act tagonists facing a natural or man-made catastrophes and pulling through around the technology and its impact on society. them, while psychological dramas delve deep into the minds of the peo- Space opera deals with high adventure, with starships sailing across gal- ple experiencing life. Romance dramas are very popular and deal with the axies and many scientific developments that can (and sometimes do) cross romantic entanglements of several people and how boy meets girl, loses over with fantasy. Cyberpunk explores a future where technology has created girl, then recovers girl (a lot of permutations exist). a hellish world dominated by the corruption of the powerful, destitution of the poor, human augmentation through cybernetics, and advanced com- • Examples: Candy Candy, Remi, Belle & Sebastian, Fruits Basket, The puter networks, with a few rebellious operatives carrying out their exploits Virgin Mary is Watching, Video Girl Ai (with a heavy dose of fantasy), and alternatively hired and persecuted by governments and companies. Gravion, Gundam Seed (with a lot of science fiction), Grave of the Post-Apocalypse stories revolve around a cataclysm—natural, man-made, or Fireflies. as the result of an alien attack—that brought the end of civilization as we MySTERy know it and the efforts of the survivors to rebuild or create a new society. The scientific romance is both the grandfather of modern science fiction at the hands of authors such as Jules Verne and H.G. Wells and a basis for This genre can have supernatural elements but does not in most cases. The the modern genres known as steampunk and dieselpunk, where alternate focus of mystery is to present an enigma and to have the characters try to societies develop advanced technology based on the discoveries of the time, solve it armed only with their wits and resourcefulness. In the West, the most commonly steam and fossil fuel technology, as well as early attempts detective story is the most famous example of the mystery genre. at electricity. Crime stories portray troubled investigators figuring out the clues to solve a crime of varying seriousness; the protagonists can be actual members WORLDS OF MANGA 7 MECHA & MANGA CHAPTER ONE: WORLDS OF MANGA CHAPTER ONE: WORLDS OF MANGA MECHA & MANGA of law enforcement agencies, amateur investigators, or private detectives. than the historical period themselves. Ninja stories are just the same, except Thrillers raise the stakes in a normal mystery by putting the lives of the that they are more peppered with fantasy due to the mythic status of ninja. protagonists at extreme risks as they delve deeper and deeper into darkness. Alternate history stories take the question of “what if this happened in that Technothrillers are borderline science fiction, as the protagonists make use way?” and run with it, creating a setting of alternative history or even an of cutting-edge technology and resources to solve the enigma, with the dif- alternative present that would have resulted had events in the past been ference being that such technology currently exists. Conspiracy stories often different. have normal people stumbling upon dark and terrible secrets regarding • Examples: Samurai Champloo, Rurouni Kenshin (aka Samurai X), obscure organizations or corrupt branches of government, fostering para- Wings of Honneamise, Jin-Roh, Otogizoushi, Lone Wolf and Cub, The noia as the characters do not know whom they can trust. Hakkenden, Bakumatsu Kikansetsu Irohanihoheto, Samurai Deeper • Examples: Detective Academy Q, Great Detectives Poirot & Marple, Kyo, Peacemaker Kurogane. Spiral, .hack//SIGN (with a lot of fantasy and cyberpunk), Paranoia “UNIqUE” GENRES Agent, Patlabor: the Movie, Serial Experiments Lain (also with lots of cyberpunk and transhumanism), Detective Conan, Steam Detectives, The Silent Service. Besides the regular classifications of Western media, manga and anime AcTION/ADVENTURE have developed their own unique genres. These unique manga genres are often the result of the hybridization of other categories, but they repeated a formula so much that they became genres in and of themselves. The genre’s name pretty much describes it. Protagonists are immersed in situations of extreme danger, which they usually confront by violence or ShOUNEN through daring feats of physical prowess. Lots of explosions are the norm in an action/adventure story, with characters escaping from certain death by Literally “young boys,” shounen manga is all about the action, showing the the skin of their teeth. adventures of tough characters fighting for their ideals. Character develop- Pulp is an often-whimsical action genre, where two-fisted scientists battle ment and intricate plot twists are kept to a minimum, exalting manly virtues menaces ranging from Nazis to invaders from the planet Mongo to giant like courage, comradeship, honor, and persistence. apes, mixing freely with fantasy and science fiction. War action depicts the exploits of the hero who, an assault rifle blazing in each hand, can wipe • Examples: Bleach, Saint Seiya, Naruto, Hunter x Hunter, Scr.y.ed. out hundreds of the enemy without delving too much into the emotional impact. Martial arts and gun fu stories are typical of the Asian action genre, ShOUjO portraying heroes who excel at the arts of unarmed and firearm combat, whether in ancient or futuristic times. Heroes jump, twist, kick, stab, vol- Literally “girls,” shoujo manga is the counterpart of shounen, concentrating ley, and perforate their enemies with wild and remorseless abandon. Hunt on girls as a target audience. Shoujo stories can be as action-packed as any stories are all about the heroes running away from overwhelming odds or other, but their focus is really on the characters’ feelings and relationships alternatively chasing after someone or something, such as a lost treasure. with each other, inevitably including romance. • Examples: Riding Bean, Gunsmith Cats, Noir, Gunslinger Girl, Madlax, • Examples: Fruits Basket, His and Her Circumstances, Revolutionary Initial D, Dragonball Z, The Legend of Condor Hero, Cowboy Bebop Girl Utena, Tokyo Babylon, Paradise Kiss. (against a sci-fi backdrop). MARTIAl ARTS cOMEDy An off-shoot of shounen manga, martial arts stories belong to the action Comedy stories often belong to other genres but have a light-hearted genre but differ from it in their focus on the characters’ training in the mar- approach, making them stand on their own, with the main objective of mak- tial arts, be they the real traditions of both China and Japan or invented. ing people laugh. Exaggeration and suspension of the normal rules of reality There will be at least one tournament depicted in a martial arts manga, are the norm for comedies. The romantic comedy is a popular version of the where the protagonists face off against each other to show who is the bet- genre that takes the usual romance story and twists it around to make it ter martial artist. funny. A comedy of errors takes the basic premise that all the protagonists are morons that misunderstand a simple situation so that hilarity ensues. • Examples: The Legend of Condor Hero, Dragon Ball, Fist of the North The parody is all about making fun of another genre or even another spe- Star, Ranma ½. cific work, taking its elements to ridiculous extremes. MEchA • Examples: Excel Saga, Love Hina, Azumanga Daioh, Slayers, Fooly Cooly, Abenobashi Magical Shopping District, NieA Under 7, Those There is little as characteristic of manga and anime as giant robots. Mecha Who Hunt Elves, Project A-ko, Full Metal Panic? Fumoffu (spin-off of a have crossed the genre barrier and appear in everything from quack comedy to slightly more serious anime). military drama, having started in science fiction and fantasy. Some robots are hISTORIcAl intelligent, others are simple piloted vehicles, a few can transform into other types of machines, and others combine to form even bigger robots or vehicles. • Examples: Neon Genesis Evangelion, Gasaraki, Vision of Escaflowne, A cross-genre that can take the form of another of the previous genres, its Macross Plus, Giant Robo, Soukyuu no Fafner, RahXephon. main characteristic is that it is set in some historical period, and such set- ting exerts a primary influence on the story’s premise or development. Being pET cOMbAT Japanese products, historical manga and anime deal primarily with Japan’s history, mainly the Heian, Sengoku, Edo, and Meiji eras. Sometimes the story takes place in China, with the rest few in other parts of the world and peri- A relatively new genre, this story has the protagonists fighting vicariously ods of history. through some sort of pet or entity whose sole reason for existing is to fight Samurai stories are set primarily in the Edo and Meiji eras, when the under the orders of its master. The pet can be a creature born of magic or warrior caste prospered, but they focus on the role of such persons rather technology, a mirage, a computer program, or anything else that acts as an 8 WORLDS OF MANGA MECHA & MANGA CHAPTER ONE: WORLDS OF MANGA CHAPTER ONE: WORLDS OF MANGA MECHA & MANGA agent for the master’s will. Most of the series from this genre are tied to larity of dating games and their adaptation to anime form has increased the commercial products. number of dramas, and there is at least one horror title worthy of merit. A very close genre is the exotic girlfriend, where the aforementioned guy gains • Examples: Pokemon, Monster Ranchers, Digimon, Yu-Gi-Oh. a girlfriend that’s not quite normal—she’s a goddess, an alien, or the daughter of MAGIcAl GIRl the local Yakuza gang—and having gained such an unusual partner, the guy is immediately beset by other girls who just noticed he’s kind of cute. A venerable genre that is often the off-shoot of shoujo, magical girl manga • Examples: Love Hina, Tenchi Muyo!, Oh My Goddess!, Lunar Legend has a very distinctive formula: a young girl is granted powers by a special Tsukihime, Seto no Hanayome (for a girlfriend who’s a daughter of the (magical or technological) advisor so that she can defend her loved ones, mermaid Yakuza). people in general, or the entire world. The girl’s adversaries tend to follow DIMENSIONAl TRAVElERS a theme, as do her powers. She may or may not have allies in the form of other young people with similar powers. While certainly not unique to manga and anime, stories where ordinary peo- • Examples: Pretty Soldier Sailor Moon, Card Captor Sakura, Earth ple suddenly find themselves stranded in another world are very popular. In Maiden Arjuna, Corrector Yui, My HiME. some cases, the travelers gain special powers by their crossing, or it is later hAREM revealed that they always possessed those powers and their trip triggered them. The world they travel to can be just about anything, from an epic fantasy setting to a dystopian post-apocalyptic world. This unappealing name is actually quite appropriate for the genre. A lonely guy, frequently with one or more character flaws but a nice person nonethe- • Examples: El-Hazard The Magnificent World, Dual! Parallel Trouble less, suddenly finds himself surrounded by girls, some of them pining or Adventure, The Mysterious Play, Magic Knight Rayearth, Now and Then lusting after him. Most harem manga belong to comedy, although the popu- Here and There, Kyo Kara Maoh!, Zero no Tsukaima. ThE MANGA SETTING SETTING pARAMETERS A setting is as simple or as complex as you want to make it, and at this point, you want to make sure it is not so plain that you have to make things up during extended play nor so convoluted as to have a graphic novel’s A Mecha & Manga setting has two numeric values to describe it: the Tech worth of notes go to waste from a game that only lasted a few sessions. Level (TL) and the power level. This is the only step of setting design that Some settings are so open and detailed that they can accommodate hun- you cannot gloss over, since these values will affect how the characters’ dreds, if not thousands, of stories in them, sometimes not even with the abilities will work. same protagonists. Other settings are created for the purpose of telling a single story, changing or ending after it is done so that no more stories can TEch lEVEl be told with the same elements. Both types of settings are equally valid, and often the line blurs between these two types. To help you envision the scope of your setting, use the formats that manga The Mastermind’s Manual introduced the Tech Level (TL) option to help and anime adopt to tell their stories as a reference. Think about your game establish the availability of equipment and devices depending on the as a manga or anime series. Do you want it to be an ongoing series like game’s setting. In Mecha & Manga, it also determines its looks and style; Dragonball or Naruto, where there are stories after stories with no end in the Tech Level describes the kind of technology and science that its societ- sight as the characters explore their world? Alternatively, maybe it is a one or ies have achieved. Although corresponding to rough historical periods, Tech two-season series where the story has a definite end and is told over 13, 26, Levels are not markers that reflect the Earth’s history but simply a set of or 52 episodes? It could also be like a graphic novel series or OVA (original tiers to describe equivalent states of technological advancement. A setting’s video animation), telling a self-contained story over a few gaming sessions, or TL usually pervades all aspects of its society but, especially in manga, it is it could even be like a graphic novel or movie, with an even tighter story that entirely possible that it has elements of lower or higher levels, such as a pre- will definitely end when the characters meet their objectives. industrial civilization whose warriors have swordfights riding on mecha. And, of course, there is the holiday special, a single session celebrating Many manga authors treat technological progression more like a salad some sort of holiday that may or may not be part of the main story. bar than as a list that obeys the laws of cause and effect, mixing impos- The shorter you expect a setting’s gaming life to be, the less details you need sibly advanced technologies with obsolete items. For this reason, Mecha to flesh out beforehand, focusing on those aspects that are important to the & Manga classifies technology in five broad and vague levels, rather than story. It is quite possible, however, that you like a short-lived setting so much that the ten more specific and conjectural ones in the Mastermind’s Manual. For you wish to continue playing with it, spawning its own longer series and giving manga heroes, the laws of physics behave more like sensible suggestions, you the chance to increase the depth of detail of your initial creation. and their technology follows suit. AlTERNATE pROGRESS While TL usually refers to normal science and technology as we know them, a manga setting can base its progress on entirely different factors, such as a society that has achieved all the comforts we are familiar with but did it with industrialized magic, biotechnology, or psychic potential. Alternate worlds somehow developed technology ahead of their time due to one or another event. A Victorian setting, for example, can have commercial air travel available thanks to the discovery of water that, when hit by moonlight, levitates anything that contains it. Consider these curious combinations to create unique settings where technology is not dependant on science or natural resources with which we are familiar. WORLDS OF MANGA 9

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Dragonball or Naruto, where there are stories after stories with no end in sight as the characters explore their world .. Example: In the Naruto manga and anime series, all ninja jutsu (the setting's name for knowledge of powerful psychics, theory of psychic and psionic pow- ers, medical research,
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