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To Raphaelle, Chloe, and Noah. –David Guerineau Contents at a Glance About the Author About the Technical Reviewer Acknowledgments Introduction Part 1: Learning the GameSalad Fundamentals Chapter 1: Preparing Your Design Environment Chapter 2: Your First Game from Scratch: The Pong Game Chapter 3: Finishing Pong: Scoring and Game Interaction Chapter 4: Break A Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause Chapter 5: Making a Shoot ‘Em Up Game: Carrot Invader Part 2: Let’s Spice Up the Salad with Advanced Functions and Effects in GameSalad Chapter 6: Learning Gravity, Basic Physics, and Camera Controls: An Angry Birds-like Game, Part I Chapter 7: Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II Chapter 8: Graphics and Sound Effects: Labyrinth Part 3: Prepping for the App Store: Polishing, Publishing, and Promoting Your Game Chapter 9: Bonuses, Game Center, and iAd: Break a Wall Chapter 10: Device Internal Clock and Cyclic Movement: Non- Game Apps Chapter 11: Submitting Your Game to the App Store Chapter 12: Introduction to Game Promotion Index Contents About the Author About the Technical Reviewer Acknowledgments Introduction Part 1: Learning the GameSalad Fundamentals Chapter 1: Preparing Your Design Environment GameSalad Requirements Registering to GameSalad About GameSalad Pro Registering in the iOS Developer Program Installing Xcode Installing GameSalad Creator Installing GameSalad iOS Viewer Why is GameSalad iOS Viewer a piece of code? Getting the GameSalad iOS Viewer Installing the Developer Certificate in Your Keychain Creating a Provisioning Profile for iOS Viewer Installing iOS Viewer Summary Chapter 2: Your First Game from Scratch: The Pong Game A Little Bit of HistoryAbout Pong Specifying the Game Concept and Rules The Game Concept The Game Rules Creating a New GameSalad Project Adding Actors What is an actor? Creating actors Modifying Actors Attributes Instance or Prototype Actor Attributes Commonly Used Attributes ModifyingAttributes Adding Behaviors What are behaviors? Adding Behaviors Adding an Actor to the Scene Creating Other Actors Racket Player 2 The Ball Walls Tags Let’s Play Summary Chapter 3: Finishing Pong: Scoring and Game Interaction Let’s Keep Score It’s All About the Ace! Serving Feature: The Winner of the Point Serves the Next Ball Keeping One Ball in the Game at a Time Do You Have the Touch? Serving with a Pinch of Touch Giving Your Game a Brain Detecting the Direction and Getting the Y Value Moving Player 2 Racket to the Stored Value Pong, Talk to Me Let’s Play on Your Device Summary Chapter 4: Break A Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause Laying Down the Basics Defining the New Project Defining the Actors Creating the Collidable Tag Defining the Attributes Implementing the Rules and Behaviors Layout of the Scene
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