ebook img

Key Concepts in Theme Park Studies: Understanding Tourism and Leisure Spaces PDF

369 Pages·2023·7.214 MB·English
Save to my drive
Quick download
Download
Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.

Preview Key Concepts in Theme Park Studies: Understanding Tourism and Leisure Spaces

Florian Freitag · Filippo Carlà-Uhink · Salvador Anton Clavé   Coordinators Böger · Clément · Lukas · Mittermeier · Molter · Paine · Schwarz · Staszak · Steinkrüger · Widmann Key Concepts in Theme Park Studies Understanding Tourism and Leisure Spaces Key Concepts in Theme Park Studies · · Florian Freitag Filippo Carlà-Uhink Salvador Anton Clavé Coordinators · · · · · Böger Clément Lukas Mittermeier Molter · · · · Paine Schwarz Staszak Steinkrüger Widmann Key Concepts in Theme Park Studies Understanding Tourism and Leisure Spaces Coordinators Florian Freitag Filippo Carlà-Uhink Institut für Anglophone Studien Historisches Institut Universität Duisburg-Essen Universität Potsdam Essen, Germany Potsdam, Germany Salvador Anton Clavé Departament de Geografia Universitat Rovira i Virgili Vila-seca, Spain ISBN 978-3-031-11131-0 ISBN 978-3-031-11132-7 (eBook) https://doi.org/10.1007/978-3-031-11132-7 © The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2023 This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors, and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations. This Springer imprint is published by the registered company Springer Nature Switzerland AG The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland Preface: An Experiment Prefaces usually are where authors praise others for their contributions to the book and blame themselves for its faults. In the present case, however, we take both the praise and the blame. Key Concepts in Theme Park Studies is the result of an experiment— a transnational, transdisciplinary collaboration between 13 scholars from different disciplines and different university systems, speaking different languages, and at different stages in their careers. In various constellations and over the course of three years and four in-person meetings (all sponsored by the German Research Foundation DFG), we discussed and decided upon the scope and the structure of the entire book as well as its individual chapters and drafted, re-wrote, and edited texts. One person may have drafted one chapter and added a few thoughts and lines to others. Another person may have contributed different subsections to various chapters, which were then partly re-written and, in some cases, ultimately moved to different chapters by others. As a result of this repeated drafting, re-writing, and editing, it is, in the case of some passages, genuinely difficult for us now to tell exactly whose words these are—at least in this sense, our experiment has been a tremendous success. It is precisely this experimental method, however, that also makes it hard for us now to fairly distribute the praises and the blames as well as the conventional roles of academic publishing. If the cover and the opening pages of Key Concepts in Theme Park Studies identify coordinators and contributors, then these are merely convenient fictions that we—once again, in a specific constellation—have come up with in order to comply with the requirements of our publisher. In truth, we should all be listed as authors of all the chapters and of the entire book: the pens were guided by many hands. In addition to the authorship and, hence, the blames and praises, what we also share, however, is the hope that this book will be of use to you as you enter or pay yet another visit to the world of theme park studies. Here is another convenient fiction: v vi Preface:AnExperiment you may pretend that there is a group of friends already inside, just waiting for you to show you around a bit. Vila-seca, Spain Salvador Anton Clavé Hamburg, Germany Astrid Böger Potsdam, Germany Filippo Carlà-Uhink Paris, France Thibaut Clément Essen, Germany Florian Freitag South Lake Tahoe, USA Scott A. Lukas Kassel, Germany Sabrina Mittermeier Mainz, Germany Céline Molter Milton Keynes, UK Crispin Paine Hildesheim, Germany Ariane Schwarz Geneve, Switzerland Jean-François Staszak Bonn, Germany Jan-Erik Steinkrüger Ravensburg, Germany Torsten Widmann Contents Introduction: Defining Theme Parks and Assessing Theme Park Studies ........................................................... 1 1 Introduction ................................................... 1 2 About Theme Parks ............................................ 2 3 About Theme Park Studies ...................................... 5 4 About This Book ............................................... 9 References ........................................................ 12 Antecedents, Origins, and Developments: A History of Theme Parks from Antiquity to the Twenty-First Century .................... 21 1 The Question of Origins and Development ......................... 21 2 Western Antecedents from Antiquity to the Eighteenth Century ....... 24 2.1 Antiquity and the Middle Ages .............................. 24 2.2 The Evolution of Garden Architecture ........................ 26 2.3 The Redoute Chinoise in Paris .............................. 29 3 Eastern Antecedents ............................................ 29 4 Western Antecedents in the Nineteenth and Twentieth Centuries ...... 31 4.1 The Sublime and the Picturesque ............................ 31 4.2 European Amusement Parks ................................ 33 4.3 Pageants and Spectaculars .................................. 34 4.4 Panoramas and Dioramas ................................... 37 4.5 Ethnographic Exhibitions, Zoos, and Living History Museums ................................................ 38 4.6 Country Fairs, Agricultural Fairs, World Fairs ................. 40 4.7 Coney Island and Film Studios .............................. 42 5 The Evolution of Theme Parks in North America and the West since 1955 .................................................... 44 5.1 Destination Parks and Regional Parks in the U.S. .............. 44 5.2 The Development in Europe ................................ 46 5.3 General Trends ............................................ 47 vii viii Contents 6 The Evolution of Theme Parks in Eastern Asia ..................... 48 6.1 Japanese Theme Parks ..................................... 48 6.2 The People’s Republic of China ............................. 49 References ........................................................ 51 Attractions: How Rides, Retail, Dining, and Entertainment Structure the Theme Park .......................................... 57 1 Introduction ................................................... 57 2 Attractions Mix ................................................ 58 3 Changing the Attractions Mix .................................... 60 4 Rides ......................................................... 63 5 Merchandise and Retail ......................................... 65 6 Themed and Character Dining ................................... 68 7 Park Entertainment ............................................. 70 8 Conclusion .................................................... 73 References ........................................................ 73 Authenticity: Theme Parks between Museological, Performative, and Emergent Authenticity ......................................... 77 1 Introduction ................................................... 77 2 From Authenticity to Authenticities ............................... 79 3 Authenticities in Theme Parks ................................... 84 3.1 Marketing ................................................ 84 3.2 Design and Performance ................................... 86 3.3 Emergent Authenticities .................................... 90 4 Conclusion .................................................... 92 References ........................................................ 94 Economic Strategy: Conceptual, Customer-Based, and Environmental, Social, and Governance Strategies in the Theme Park Economy ........................................ 97 1 Introduction ................................................... 97 2 Conceptual Strategies ........................................... 100 3 Customer-Based Strategies ...................................... 102 4 Environmental, Social, and Governance Strategies .................. 106 5 Conclusion .................................................... 109 References ........................................................ 110 Immersion: Immersivity, Narrativity, and Bodily Affect in Theme Parks ............................................................. 113 1 Immersion Versus Immersivity ................................... 113 2 Immersivity and the Role of Narratives ............................ 116 2.1 Theme Parks as Fiction ..................................... 116 2.2 Immersive Narratives ...................................... 117 3 Immersivity and the Role of Bodily Affect ......................... 120 4 From Immersivity to Immersion .................................. 123 References ........................................................ 125 Contents ix Inclusion and Exclusion: Marginalization in Theme Parks ............. 129 1 Introduction ................................................... 129 2 Racialized-Turned-Economic Exclusion ........................... 130 3 Between Exclusion and Integration ............................... 133 4 Symbolic Exclusion: Dealing with Representation .................. 134 5 Visitors Reacting to and Participating in In-and Exclusion ........... 137 References ........................................................ 141 Industry: Global Trends, Players, and Networks in the Theme Park Industry ..................................................... 143 1 Defining the Field .............................................. 143 2 Business Typologies and Corporate Developments .................. 145 2.1 Theme Park Types and Characteristics ........................ 145 2.2 Industry Development Trends and Players Worldwide .......... 154 3 Theme Park Clusters and Networks ............................... 161 References ........................................................ 165 Labor: Working Conditions, Employment Trends, and the Job Market in the Theme Park Industry ................................. 167 1 Introduction ................................................... 167 2 Theme Parks as Labor Environments: Internal Organizational Principles ..................................................... 168 2.1 Contexts of Labor ......................................... 168 2.2 Casting and Training ....................................... 174 2.3 Informal Organization and Worker Interactions ................ 178 3 Theme Parks, Labor, and Society: Parks Within Their Broader Environment .................................................. 179 3.1 Impact of Theme Parks on the Labor Market and Local Economies ............................................... 179 3.2 Artists’ Contracts .......................................... 181 3.3 Labor Organizations and Collective Bargaining ................ 181 3.4 Migration Patterns: Domestic and International Dynamics ....... 183 4 Audience Labor ................................................ 184 5 Conclusion .................................................... 186 References ........................................................ 187 Media and Mediality in Theme Parks ............................... 191 1 Introduction ................................................... 191 2 Media Ecologies and the Development of the Theme Park ............ 192 3 Plurimediality ................................................. 193 4 Remediations .................................................. 196 5 Transmediality and Convergence Culture .......................... 199 6 Conclusion .................................................... 204 References ........................................................ 205 x Contents Methods: Facing the Challenges of Studying Theme Parks ............ 209 1 Introduction ................................................... 209 2 Queer Academia ............................................... 211 3 Failed Projects ................................................. 212 4 History and Archaeology ........................................ 215 5 Working with Archives .......................................... 217 6 Working with Databases ........................................ 218 7 Quantitative Research ........................................... 221 8 Private and Public Space ........................................ 224 9 Reflexivity .................................................... 225 10 Phenomenological Approaches ................................... 227 11 Landscape Analysis ............................................ 228 12 Participant Observation ......................................... 230 13 Publishing .................................................... 232 References ........................................................ 234 Paratexts and Reception: Images of Theme Parks in Art, Popular Culture, and Discourse ............................................. 237 1 Introduction ................................................... 237 2 Theme Park Paratexts: Mediated Landscapes ....................... 239 3 Theme Park Texts: Theme Parks in Popular Culture and the Arts ...... 245 4 The Theme Park as Metaphor .................................... 251 5 Conclusion .................................................... 256 References ........................................................ 257 Space: Representing, Producing, and Experiencing Space in Theme Parks ................................................... 261 1 Introduction ................................................... 261 2 The Doubling of Space: Themed and Theming Space ................ 264 3 Designing and Mapping Theme Park Space ........................ 266 4 The Experience of Space in Theme Parks .......................... 270 5 Conclusion .................................................... 273 References ........................................................ 274 Theming: Modes of Representation in Theme Parks and Themed Environments ..................................................... 277 1 Introduction ................................................... 277 2 Theming: A Definition .......................................... 279 3 Externality .................................................... 281 4 Recognizability ................................................ 285 5 A Wide Range of Themes ....................................... 288 6 Theming Beyond the Parks ...................................... 296 7 The Limits of Theming ......................................... 297 8 A Glimpse into the Future ....................................... 301 References ........................................................ 304

See more

The list of books you might like

Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.