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Japanese gaming trends PDF

200 Pages·2012·12.03 MB·English
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Japanese Video Gaming Trends Past, Present & Future 1 Japanese Video Game Market Size Source: Famitsu by ENTERBRAIN, INC. (Japan) 2 Japanese Video Gaming Timeline Data Collected from December 29, 1986 to December 26, 2010 100 Millions of JPY 8000 2006: 1996: Playstation 3, 2000: Nintendo 64 Wii Playstation 2 7000 1994: 1998: 2005: 3DO Real, NeoGeo Xbox 360 Sega Saturn, 6000 1990: Pocket, PlayStation NeoGeo, Dreamcast PC-FX 2002: Game Gear, XBox SNES 5000 1988: Genesis 4000 1999: WonderSwan 1995: Virtual Boy 2004: 3000 Nintendo DS, PlayStation 1989: Portable Gameboy 2000 1987: TurboGrafx-16 1000 0 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 Source: Famitsu by ENTERBRAIN, INC. (Japan) 3 Arcade Gaming Sales in Japan 250 200 n e 150 Y n o illiB / s e la 100 S 50 0 2004 2005 2006 2007 2008 2009 2010 Year Source: JAMAA 4 Arcade Gaming in Japan Demographics • Over 19,000 amusement arcades in Japan • 3.94 arcades per 100,000 people • Arcade games played across all age groups • 30% of arcade video game players over 60 Source: Amusement Industry Survey Report 2011, CAPCOM CO., LTD. (Japan) 5 Arcade Gaming in Japan Top Genres: • Board games • Horse Racing • Pachinko • Trading card games Source: Amusement Industry Survey Report 2011, CAPCOM CO., LTD. (Japan) 6 Arcade Gaming in Japan Major Developers/Publishers: • Namco Bandai • Taito • Sega • Capcom • Konami Source: Amusement Industry Survey Report 2011, CAPCOM CO., LTD. (Japan) 7 Arcade Gaming in Japan Market Drivers 67 Urbanization Growth In Japan 66.5 66 65.5 65 64.5 64 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 Growth in urbanization has fuelled a boom in arcade video gaming. Source: WORLD BANK 2011 (Japan) 8 Arcade Facilities in Japan Market Trends and Overview Units $Billions 700 600 500 400 300 200 100 0 2004 2005 2006 2007 2008 2009 2010 Source: Survey on the Amusement Industry, 2011, JAMMA (Japan Amusement Machinery Manufacturers Association) 9 Arcade Facilities in Japan Market Trends and Overview DOMESTIC ARCADE FACILITY MARKET 504.3 Billion yen 12.0% Decrease from FY2008 FY2009 FY2010 previous year Shrank for the third straight year Source: Survey on the Amusement Industry, 2011, JAMMA (Japan Amusement Machinery Manufacturers Association) 10

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Source: Survey on the Amusement Industry, 2011, JAMMA (Japan Amusement .. 5.4 5%. Japan Smartphone Market Share by OS (2011). Android. IOS. RIM . 6.0%. 8.0%. 10.0%. 12.0%. 14.0%. 16.0%. Full time Housewives.
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