Hordes of orcs. Axis invaders. Starbeasts of Jupiter. Sooner or later, your campaign is likely to encounter battles too large to resolve with ordinary GURPS combat. The answer: GURPS Mass Combat! This powerful abstract system lets you resolve land, sea, and air battles at any tech level with just a few die rolls. Features include: • Rules for logistics, movement, reconnaissance, and many other things that matter to a military force even when no enemy is in sight. • Integral treatment of air superiority, amphibious assaults, airborne troops, sieges, and everything else that’s important when the enemy is in sight. • Round-by-round resolution that puts the commander in control of dozens to tens of thousands of warriors, lets him choose his strategies, and then instantly shows him the results of his skill and cunning. • Equal attention to the aftermath of battle: pursuit, casualties, looting, recovering losses, and more. GURPS Mass Combat provides extensive examples, quick-reference tables, and ready-to-go stats for the strength, weaponry, and mobility of the units involved. It’s all generic, too, covering traditional, fantastic, and superscience troops at every tech level, and providing guidelines for customizing their quality, special training, and equipment. And it never loses sight of the fact that GURPS is a roleplaying game – every hero gets a chance to shine, and the rules emphasize what the PCs do and what happens to them. GURPS Mass Combat requires only the GURPS Basic Set, Fourth Edition. By David L. Pulver Edited by Sean Punch Cover Art by Abrar Ajmal, Chris Dien, Bob Stevlic, Chris Quilliams, and Leo Winstead Illustrated by Angela Bostick, Guy Burwell, Eric Hotz, and Dan Smith 1STEDITION,2NDPRINTING PUBLISHEDAUGUST2010 ISBN978-1-55634-800-6 Printedin $14.99 SJG 01-6197 theUSA Hordes of orcs. Axis invaders. Starbeasts of Jupiter. Sooner or later, your campaign is likely to encounter battles too large to resolve with ordinary GURPS combat. The answer: GURPS Mass Combat! This powerful abstract system lets you resolve land, sea, and air battles at any tech level with just a few die rolls. Features include: • Rules for logistics, movement, reconnaissance, and many other things that matter to a military force even when no enemy is in sight. • Integral treatment of air superiority, amphibious assaults, airborne troops, sieges, and everything else that’s important when the enemy is in sight. • Round-by-round resolution that puts the commander in control of dozens to tens of thousands of warriors, lets him choose his strategies, and then instantly shows him the results of his skill and cunning. • Equal attention to the aftermath of battle: pursuit, casualties, looting, recovering losses, and more. GURPS Mass Combat provides extensive examples, quick-reference tables, and ready-to-go stats for the strength, weaponry, and mobility of the units involved. It’s all generic, too, covering traditional, fantastic, and superscience troops at every tech level, and providing guidelines for customizing their quality, special training, and equipment. And it never loses sight of the fact that GURPS is a roleplaying game – every hero gets a chance to shine, and the rules emphasize what the PCs do and what happens to them. GURPS Mass Combat requires only the GURPS Basic Set, Fourth Edition. By David L. Pulver Edited by Sean Punch Cover Art by Abrar Ajmal, Chris Dien, Bob Stevlic, Chris Quilliams, and Leo Winstead Illustrated by Angela Bostick, Guy Burwell, Eric Hotz, and Dan Smith 1STEDITION,2NDPRINTING PUBLISHEDAUGUST2010 ISBN978-1-55634-800-6 Printedin $14.99 SJG 01-6197 theUSA TM Written by DAVID PULVER Edited by SEAN PUNCH Cover Art by ABRAR AJMAL, CHRIS DIEN, BOB STEVLIC, CHRIS QUILLIAMS, and LEO WINSTEAD Illustrated by ANGELA BOSTICK, GUY BURWELL, ERIC HOTZ, and DAN SMITH STEVE JACKSON GAMES Softcover:stock#01-6197 • ISBN978-1-55634-800-6 PDF:stock#37-0131 Version1.2–August2010 ® C ONTENTS INTRODUCTION . . . . . . . . . . . . . . . . . . . . . 3 Preparations ....................................26 PublicationHistory................................3 Operations......................................27 AbouttheAuthor .................................3 ForcesinMotion.................................27 AboutGURPS....................................3 ReconnaissanceOperations........................28 EnvironmentalIssues.............................28 1. ELEMENTS AND FORCES . . . . . . . . . . . . 4 BEFORETHEBATTLE...........................30 THEBASICS ..................................4 InitialIntelligence................................30 WhatanElementRepresents .......................4 BasicStrategyModifier...........................30 Mini-Glossary.....................................5 ReconnaissanceAdventures ........................30 Units............................................5 TroopStrengthModifiers...........................31 BUILDINGANDMAINTAININGYOURFORCE...........5 DefenseBonus...................................32 ElementTypes....................................5 FIGHTINGTHEBATTLE .........................32 TroopStrength(TS)...............................6 1.Risk .........................................33 SpecialClass(Class)...............................6 2.SignificantActions.............................33 NeutralizingClasses................................6 ExamplesofHeroismandBlunders..................33 TransportWeight(WT).............................7 3.ChooseBattleStrategy..........................34 Mobility(Mob) ...................................7 4.BattleStrategyRoll.............................36 Cost.............................................7 DesperateStrategy ................................36 OptionalFeatures.................................8 5.MisfortunesofWar.............................37 Quality.........................................11 6.Victory? ......................................38 UnlivingTroops..................................11 SPECIALBATTLESITUATIONS.....................39 RAISINGAFORCE .............................12 Sieges..........................................39 CosttoRaiseaForce.............................12 AmphibiousAssaults .............................40 TimetoRaiseaForce.............................12 NavalBattles....................................40 EconomicConsiderations .........................13 Three-SidedBattles...............................40 THELOGISTICFORCE..........................13 SubordinateCommands ..........................40 StatisticsforLogisticsTroops......................13 WeaponsofMassDestruction......................41 MaintainingaForce..............................13 ExceptionalPowersinBattle.......................41 Super-HealingandForceReplacement................14 APPENDIX A: SAMPLE FORCES. . . . . . . . . 42 2. ELEMENTS: TL0-5 . . . . . . . . . . . . . . . 15 ANYRTHMILITARYFORCE......................42 ORGANIZATION ...............................15 AMODERNMILITARYFORCE ....................43 Cavalryvs.Infantry...............................15 LANDELEMENTS..............................16 APPENDIX B: TABLES . . . . . . . . . . . . . . . 45 FeaturesandQualityTable ........................45 ReadingtheElementStatistics......................16 TravelSpeedTable ...............................45 NAVALELEMENTS.............................18 ReconnaissanceContest...........................45 FANTASTICELEMENTS..........................18 RelativeTSTable ................................46 SpecialClassSuperiorityTable.....................46 3. ELEMENTS: TL6-12 . . . . . . . . . . . . . . 20 BattleLengthTable...............................46 LANDELEMENTS..............................20 BattleSequence..................................46 ReadingtheElementStatistics......................21 BattleStrategiesTable ............................46 NAVALELEMENTS.............................23 BattleStrategyRoll...............................47 NavalCombatElements...........................23 CombatResultsTable.............................47 AEROSPACEELEMENTS.........................24 MisfortunesofWarTable..........................47 AirElements ....................................24 BIBLIOGRAPHY . . . . . . . . . . . . . . . . . . . . 48 4. FIGHTING . . . . . . . . . . . . . . . . . . . . . . 26 INDEX. . . . . . . . . . . . . . . . . . . . . . . . . . . 49 CAMPAIGNING ................................26 TypeofCampaign................................26 GURPSSystemDesign(cid:2)STEVEJACKSON PageDesign(cid:2)PHILREEDand e23Manager(cid:2)STEVENMARSH GURPSLineEditor(cid:2)SEANPUNCH JUSTINDEWITT MarketingDirector(cid:2)PAULCHAPMAN ManagingEditor(cid:2)PHILIPREED ArtDirector(cid:2)WILLSCHOONOVER DirectorofSales(cid:2)ROSSJEPSON AssistantManagingEditor(cid:2)––––––– ProductionArtist&Indexer(cid:2)NIKOLAVRTIS GURPSFAQMaintainer(cid:2)––––––– MONICASTEPHENS PrepressChecker(cid:2)MONICASTEPHENS VICKY“MOLOKH”KOLENKO 2 C ONTENTS I NTRODUCTION GURPSMassCombatcontainsrulesfortheabstractreso- 30. Thisinturnwasacodificationofrulesfirstpublishedin lutionofbattlesbetweenarmiescontainingfromhundredsto GURPS Horseclans, by Steve Jackson and Jerry Epperson, tensofthousandsofwarriors.Itsfocusiscinematic–itempha- andwhichlaterappearedinvariousformsinGURPSConan, sizes dramatic clashes over the duller (if no less important) GURPSJapan,andGURPSVikings. businessoflogisticsandcampaigningthatoftenwinrealcon- flicts.Nevertheless,itdoesprovidesimplifiedrulesformoving andsupplyingtroops,andforraisingandmaintainingarmies. You cannot simultaneously Thissystemisnotasetof“wargame”or“skirmish”rules for tactical combat, nor is it focused on grand strategy. It’s prevent and prepare for war. designed to resolve a big battle that features massed compa- niesoftroopsquickly–withafewdierolls–whilestillgiving – Albert Einstein commanders scope to make important decisions that could decidethefateofabattle,anarmy,orevenanentirewar. TheserulesworkbestwhenthePCscommandtheirside,or atleastasignificantportionofthatforce,inbattle.However, A A BOUT THE UTHOR theygiveallheroes–commandersorotherwise–somecontrol overtheirowndestiny. David L. Pulver is a freelance writer and game designer basedinVictoria,BritishColumbia.Heisthecoauthorofthe P H GURPS Basic Set, Fourth Edition and the author of UBLICATION ISTORY Transhuman Space, GURPS Spaceships, and numerous This is the latest version of the GURPS “Mass Combat other gaming products. David has a history degree from System.” It’s significantly revised from the rules in GURPS QueensUniversity,andonceuponatimewastakinggraduate CompendiumII(compiledbySeanPunch),whichwerethem- coursesinmilitaryhistoryattheRoyalMilitaryCollegebefore selvesadaptedfromanarticlebyBrettSlocuminRoleplayer helefttodesigngames. About GURPS Steve Jackson Games is committed to full support of more. To discuss GURPS with our staff and your fellow GURPSplayers.OuraddressisSJGames,P.O.Box18957, gamers, visit our forums at forums.sjgames.com. The Austin,TX78760.Pleaseincludeaself-addressed,stamped GURPS Mass Combat web page can be found at envelope (SASE) any time you write us! We can also be www.sjgames.com/gurps/books/masscombat. reachedbye-mail:[email protected]: Bibliographies.Manyofourbookshaveextensivebibli- ographies,andwe’reputtingthemonline–withlinkstolet Newsupplementsandadventures.GURPScontinuesto youbuytheresourcesthatinterestyou!Gotoeachbook’s grow–seewhat’snewatwww.sjgames.com/gurps. webpageandlookforthe“Bibliography”link. e23. Our e-publishing division offers GURPS adven- Errata.Everyonemakesmistakes,includingus–butwe tures,playaids,andsupportinPDFform...digitalcopies doourbesttofixourerrors.Up-to-dateerratapagesforall ofourbooks,plusexclusivematerialavailableonlyone23! GURPSreleases,includingthisbook,areavailableonour Justheadovertoe23.sjgames.com. website–seeabove. 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Visit us on the World Wide Web at www.sjgames.com for errata, updates, Q&A, and much AdditionalMaterial:SeanPunch Playtesters:RichardBing,CharlesBingham,ShawnFisher,EricHaste,LeonardoHolschuh,NathanJoy, NormanLorenz,KellyPedersen,ChristopherRice,WayneRoberts,RyanWilliams GURPS,Warehouse23,andtheall-seeingpyramidareregisteredtrademarksofSteveJacksonGamesIncorporated.Pyramid,MassCombat,e23,andthenamesofallproducts publishedbySteveJacksonGamesIncorporatedareregisteredtrademarksortrademarksofSteveJacksonGamesIncorporated,orusedunderlicense.GURPSMassCombat iscopyright©2009bySteveJacksonGamesIncorporated.SomeartfromNationalParkService,WAPAGallery,NationalArchive80-G-239015.Allrightsreserved.PrintedintheUSA. Thescanning,uploading,anddistributionofthismaterialviatheInternetorviaanyothermeanswithoutthepermissionofthepublisherisillegal,andpunishablebylaw.Please purchaseonlyauthorizedelectroniceditions,anddonotparticipateinorencouragetheelectronicpiracyofcopyrightedmaterials.Yoursupportoftheauthor’srightsisappreciated. I 3 NTRODUCTION C O HAPTER NE E LEMENTS AND F ORCES SirRichard?Itstillseemedlikeadream.Ablacksmith’sson “Mylord,I’mnotafraidtofaceStrykland.ButI’veneverled turnedmercenary,yesterdayhe’dmerelybeenawanderingadven- anythinglargerthanapartyofdungeondelvers.Adventurers.” turerandsword-for-hire.Thenheandhisfriendshaddiscovered “Huh.Youandyourfrienddefeatedadozenassassins.”The Sir Strykland’s assassination plot and saved the old baron . . . oldbaron’seyesflashed.“Itrustyou.Moreimportant,myguard andhe’dbeenknighted! respectyou.” Butitwasn’toveryet. Richardnodded.He’dsavedtheirlord.Nowtheyhadsome- “Sir Richard,” the baron said, “the rebel lord Strykland and thingtoprove.Andanyway,whatwasbattlebutcutandthrust hishostwilllikelybeheretomorrow.Thankstoyou,hisattempt onalargerscale?He’dfoughtinwarsbeforeasamercenarysol- to murder me in my bed has failed, but he’s decided to march dier.Second-guessedplentyofidiotcommandersaswell.Could beforeIcancallupallmyvassals.Thecaptainofmyguardis hedoworse?Onewaytofindout... dead,andtherestofmyhouseholdarerunningaboutlikehead- “Mylord,Iacceptcommand!”SirRichardgrinnedwolfishly. lesschickens.Ineedanewcaptain.That’syou.” “I’llbringyouStrykland’sheadonapike,ordietrying!” “Me?Imean...mylordisserious?” GURPS Mass Combat is intended to help gamers resolve “Indeed. Take command of my men.” The old baron turned situationsliketheonedescribedabove,inwhichthePCsfind grim.“Suchastheyare.Withtheorcishmercenariesandbandits themselves–whetherbydesignorbychance–incommandof Strykland recruited, that traitor’s forces may have me outnum- alargemilitaryforce.Beforegoingintodetailontrooptypes bered.Evenso,Irefusetobebesiegedinmyowncastlewhilehis andbattles,however,it’simportanttoestablishthebasicgame cursravagethecountryside!” termsusedthroughouttheserules. T B HE ASICS Eachsideinabattleconsistsofanumberofelements,each ThisprocedureletstheGMreducealongbattletoafewdie ofwhichistrainedandequippedtofightinaparticularfash- rolls.That’sbecausethisisnotawargamebutaroleplayingaid! ion. Every element has a Troop Strength (TS) that reflects its size,type,andquality.Forthepurposeofresolvingabattle,all W E HAT AN LEMENT elementsonasidearecombinedintoasingleforce,withaTS equaltothesumofitselements’TS. R EPRESENTS The force has an overall commander. If the GM wants to fight lower-level battles, or if part of the force is detached, it Anelementisthebasic“buildingblock”ofaforce.Itmay may be divided into smaller forces (subordinate commands) represent: undersubordinatecommanders. •Afileorsquadofsoldiersonfoot,nominally10menbut BattlesareresolvedusingaseriesofQuickContestsmodi- possiblyanynumberuptoabout15men.ForTL0-5armies,it’s fiedbythecapabilitiesoftheforcesinvolved.TheseContests easiesttothinkintermsoftensofmen;forhigher-techarmies, determine whether events such as surprise occur, who’s win- itworksbettertoregardelementsassquads. ningthebattle,andhowmanycasualties •Asimilar-sizedlanceortroopofabout10ridersand are taken. At each stage, the command- theirmounts. ersgettomaketacticalchoicesthatmod- •Asinglevehicleanditscrew. ifyhowtheirforcesperform.Whileforce •Aheavyweaponorartillerypieceanditscrew(plus commandersmakemostofthedecisions, draftanimals,forhorseartillery). otherPCswhoareassistingorotherwise participatinginthebattlealsohaveafew Elementsmakeupthefightingforce.Therulestreat choices to make – and if they get lucky, rear-area supply forces differently and with greater thesemayinfluencethebattle’soutcome. abstraction.SeeTheLogisticForce(pp.13-14). 4 E F LEMENTS AND ORCES U Captain,Iwantyoutotakeyour7thRoanokeRifles(thecap- NITS tain’s battalion-sized unit: 16 elements), Battery A of the 2nd Elementsbelongingtoaregularmilitaryorganizationmay Artillery(anotherfourelements),Graham’sIrregulars(threeele- begroupedintopermanentunits–companies,regiments,bat- ments commanded by another PC, representing a force of local talions,cohorts,brigades,fleets,legions,corps,armies,andso partisans), and that nut with the balloon (another single ele- on, as appropriate to the period and culture. In game terms, ment)andcaptureElk’sCrossing.Questions? thismeanscreatingseveralsmallerforces(theunits)andthen In game terms, the individual elements that make up the totalingtheirstatisticsasasingleforcebeforeacampaignora Rifles,theattachedBatteryA,thelocalpartisans,and“thatnut battle. Existing “unit” distinctions play no role in the rules, with the balloon” (a PC inventor treated as a Hero element) whichdealstrictlyinelementsandforces,butoftendetermine constitute the captain’s force. However, since they’re existing what elements a particular force commander has under his units, the GM already has their elements worked out, so it’s control. justamatterofaddinguptheirstatistics. Forinstance,anNPCmajormighttellaPCcaptain: B M UILDING AND AINTAINING Y F OUR ORCE As previously mentioned, these rules distinguish between E T LEMENT YPES the fighting force (combat troops) and the logistic force (rear- area support). When they refer simply to the “force,” they Elementsarethebuildingblocksofafightingforce:soldiers, meanthefightingforce–andthat’sthekindofforcedescribed crewed vehicles, or weapons teams. Each element type has a here.Rulesforestablishingandoperatingalogisticforcecome nameandisratedforTroopStrength(TS),specialclass(Class), later(pp.13-14),astheattendantcomplicationsareonlyrele- transport weight (WT), mobility (Mob), cost to raise (Raise), vanttolengthyoperationsinwhichPCsareinchargeofsup- cost to maintain (Maintain), and TL. Descriptions of specific plyaswellasbattlefieldcommand. elements (e.g., “Heavy Cavalry” or “Light Infantry”) appear in Chapters2-3,alongwithstatsintabularformat,likeso: Element TS Class WT Mob Raise Maintain TL LightInfantry 2 Rec 1 Foot 40K 8K 1 Mini-Glossary Thisshowsthatforthe“LightInfantry”elementtype,Troop element: The smallest part of a fighting force that’s Strength is 2, special class is Recon, transport weight is 1, assignedgamestatistics–asquadoftroops,avehi- mobilitytypeisFoot,andcostsforeachsquad-sizedelement cle,aweaponsteam,etc. of10menare40K($40,000)toraiseand8K($8,000)tomain- feature:Aspecialtraitthatanelementmayhave;e.g., tainpermonth.TheelementisinusefromTL1. “All-Weather.” fighting force: All the combat elements that one side Customization hasinplay. logistic force: An abstract representation of the sup- Youcancustomizestockelementsbyselectingthefollow- ply and support capabilities and personnel that ingdetails: maintainafightingforce. Features: Special features added to tailor the element (see mobility(Mob):Aclassificationthatindicateshowan OptionalFeatures,pp.8-11.) element (and by extension, a fighting force) will Quality:Thequalityofthetroopsandtheirequipment(see move;e.g.,“Foot”or“FastAir.” Quality,pp.11-12). special class or class: Elements that aren’t just foot soldierswithmeleeweaponsmaybelongtooneor Ifyoucustomizeanelement,adjustitsTS,costs,andpossi- more special classes; e.g., “Artillery” or “Recon.” blyothercharacteristicsbasedonyourdecisions,asdescribed TroopStrengthsuperiorityinaparticularclasscan intheassociatedrules.TheGMmaywishtocreateanewele- providecombatbonusesincertaincircumstances. mentrecordthatreflectsthesechangesandgivestheelement transport weight (WT): Anabstractmeasureofhow itsownnameanddescription. bulkyandmassiveanelementis.Someelementsare Forexample,supposewetakethebare-bonesLightInfantry toolargetotransport! element,addtheAirborne,NeutralizeC3I,andNightfeatures, TroopStrength(TS):Anumericalmeasureoffighting andthenupgradequalitywithbothFineequipmentandElite power that is assigned to each element and added troops.Theresultisamoreinterestingelementthatwename upforanentirefightingforce. “AirborneNinja.”Usethefollowingformatforcustomizedele- mentrecords: E F 5 LEMENTS AND ORCES Airborne Ninja (TL4) byClass,butthatlacktheabilitytoclosewithanddestroythe LightInfantry enemy,andthustowinthebattleontheirown. Thesearestealthyspiesandassassinsequippedwithhang- gliderkites(todropoutoftheskyfromdragonsorairboats) SPECIAL CLASS (CLASS) andarmedwithmeleeweaponsandgunpowderbombs.Each Many elements belong to one or more special classes. For elementis10ninja. example,LightInfantry(andtheAirborneNinjawebasedon TS:6.WT:1. them!)belongtotheReconclass.Otherelementsbelongtono Classes:Recon.Mobility:Foot. special class at all; this is the default for Medium and Heavy Quality:Fineequipment;Elitetroops. Infantryarmedwithmeleeweapons. Features:Airborne;NeutralizeC3I;Night. AforcethathasTSsuperiorityinaparticularclass(thatis, Cost:$186Ktoraise;$24.4Ktomaintain. it has “special class superiority”) may enjoy an advantage in certain battles or the lead-up to them. For example, a force Intheaboveexample,“AirborneNinja”isthenewnamewe achievesReconSuperiorityifithasa2:1orbetteradvantage assignedtoamodifiedLightInfantryelement.LightInfantry in TS of elements from the Recon class. This provides an isthebaseelement,whichwekeeptrackofincasewewantto advantageindetectingandsurprisingtheenemy. makelaterupgrades.ClassesandMobilitycomefromthebase element;QualityandFeaturesshowthechoicesmadetocus- Air Combat (Air) tomizetheelement;andTS,WT,andCostarefoundbyapply- ingthesechoicestothebasevaluesfromChapter2. Theelementiscapableofaircombatoperations.Aircom- batistreatedabstractly;therulesmakenoexplicitdistinction Quantity betweenair-to-airandair-to-surfacecapability. When building a force, decide how many instances of the Armor (Arm) element the force incorporates. Multiply TS, WT, Raise, and Maintainbynumberofelements.Forexample,fiveelements Thesearelandelementswithsufficientlyheavyprotection of airborne ninja have TS 30, total WT 5, and cost $930K to toignoretheattacksofmostordinaryopponents.Armorele- raiseand$122Ktomaintain. ments usually have sufficient offensive power to defeat rival elements of this class, but the Armor class is not primarily T S (TS) about firepower. Far more important is the ability to ignore ROOP TRENGTH ordinary melee weapons, small-arms fire, and artillery frag- Troop Strength (TS) rates an element’s default fighting ments. Examples include tanks and other well-protected strength.Itencompassesweaponry,protection,fightingstyle, armoredfightingvehicles–andgiantmonsters! ferocity,skill,andphysicalstrength. Artillery (Art) Parenthetical (Support) TS This represents batteries of large-caliber heavy weapons SomeelementshaveaTroopStrengthinparentheses;e.g., employedmoreoftenagainstareasthanagainstpointtargets; “TS (20).” This indicates a support TS. It means that the ele- e.g.,siegeengines,fieldguns,navalguns,heavymortars,how- ment’sfullTScanonlybeusedwhencalculatingspecialclass itzers, multiple rocket launchers, and mass-driver artillery. It superiority–neverwhendeterminingtheTSratio.SupportTS canalsobeusedforsupersormagescapableoflargearea-effect designates troops that can perform a particular tactical role attacks.Beamweaponsaren’tusuallyclassedasArtilleryunless (e.g.,artillerybombardment or antiaircraftfire),as indicated theyfiresupersciencebeamsthatpassthroughsolidobjects. Cavalry (Cv) Neutralizing Classes These are fast-striking land elements that have muchgreaterspeedthananormalmanonfoot,which Someelementshavethecapabilitytoneutralizespecialclass allows them to charge, pursue, and outflank the superioritybutnottoachieveitontheirown.Forexample,anti- enemy;e.g.,horsecavalry,relativelylighttanks,jeeps aircraftgunshavetheclass“NeutralizeAir”whileantitankguns withmachineguns,andpacksofwolves.Theiradvan- have“NeutralizeArmor.”Thismaybeaninnatepropertyofthe tagesarelimitedinbadterrainorduringasiege. basicelementortheresultofanadd-onfeature. Thefollowingarethemostcommonneutralizedclasses(with Command, Control, typical examples): Air Combat (antiaircraft weapons), Armor Communications, (antitank weapons or mines), Artillery (high-tech point-defense, and Intelligence (C3I) counter-battery radars), C3I (special-ops forces, deep-strike weapons), Naval (naval mines, torpedo boats), and Recon Theelementenhancesthecommander’ssituational (decoys, jamming). “Neutralize Fire” is rare; usually, it makes awarenessthroughspecializedintelligence-gathering, moresensetochooseanelementthatbelongstotheArmorclass. information warfare, and/or long-range surveillance Anelementcan’tneutralizeaspecialclasstowhichitbelongs. capabilitiesofahigherorderthanthoseofReconele- ments.Examplesincludeairborneearlywarningair- craft, surveillance networks, spy satellites . . . and 6 E F LEMENTS AND ORCES An army, like a serpent, travels on its belly. – Frederick the Great, King of Prussia psychics or oracles. High-tech headquarters command posts elementwiththeTransport(T)abilitycancarryit.Thisreflects mayalsoqualifyasC3Ielements.AtTL0-5,mostforceshaveno volumeandareaasmuchasweight.Anelementthat’srated“–” C3Ielements,barringsupernaturalassistance. hereissolargeorawkwardlysizedthatitcannotbetransported. Engineering (Eng) M (M ) OBILITY OB Theseareelementstrainedandequippedforcombatengi- Mobility (Mob) indicates how an element moves. An ele- neering operations, including siege warfare, bridging obsta- mentthathas“0”mobilitycannotmoveunlesstransportedby cles,andbreachingorerectingbarriers. anotherelement. Fire (F) Mobility vs. Class: It’s quite possible for an element to belong to the Air Combat or Naval special class (see Special Thesearelandelementscapableofprovidingdirectbattle- Class,pp.6-7)withouthavinganyformofairorwatermobil- field firepower at greater range than that of a pistol or a ity;e.g.,atetheredballoon. thrown javelin, but with less range or area of effect than artillery. The class encompasses bowmen, musketeers, rifle- Land Mobility men, and so on. Tanks belong to this class as well as to the Armor class if they’re equipped with antipersonnel weapons Foot:Elementsthatmoveonfootusingmusclepower.This (e.g.,machineguns). includes not only infantry but also slow draft animals and large,lumberingbeasts. Naval (Nav) Mechanized (Mech): Elements that move using powered tracks,legs,orhighlycapableoff-roadwheels,enablingthem Thesearewaterelementscapableofsustainedcombaton totraverseallbuttheworstterrain. orunderwater;e.g.,mermaids,seamonsters,warships,hover- Motorized(Motor):Elementsthatmoveusingregularpow- craft, and patrol boats. Water elements not designed for sus- eredwheels,whichgivehighroadspeedsbutinferioroff-road tainednavalcombat–e.g.,smalltorpedoboatsandminelayers capability;e.g.,trucksorarmoredcars. –don’tbelongtothisclass,eveniftheycanmoveandfightat Mounted (Mtd): Elements that move quickly over ground sea.TheseareinsteadclassedasneutralizingNaval.Navalalso undermusclepower–notablyhorsemenandotherfour-legged doesn’t count anything whose “amphibious” capability is orswiftrunners. restrictedtoswimmingorcrossingsmallriversandstreams. Water Mobility Recon (Rec) Coastal(Coast):Elementsthattravelbywaterbutlackthe Thesearelandelementstrainedorequippedforpatrolling, provisions, endurance, stability, and/or size for extended sea raiding,andscoutingoperations.Infantrynormallybelongto voyageswhilecarryingamilitarilysignificantpayload–boats, thisclassiftheyoperateinskirmishformation–likeancient wargalleys,mini-subs,etc. light infantry or modern riflemen – rather than in a mass. A Sea: Elements with sufficient seakeeping ability for “blue- forcethatlacksReconiseasiertosurprise. water”(ocean)operations,suchasmostships,full-sizedsub- marines,andseacreatures. Transport (T) An element with the Transport (T) capability can move Air Mobility otherelements.ThenumberfollowingtheTisthemaximum Fast Air (FA): Elements capable of extended high-speed transportweight(WT)itcancarry.Forexample,“T2”indicates flight,likeamodernairplane. atransportthatcanhandletwoWT1elementsorasingleWT SlowAir(SA):Elementscapableonlyofshort-rangeflight, 2element. likeadragonorahelicopter. Anelementcan’tbecarriedifitsindividualWTexceedsthe capacityoftheindividualcarrier.Forinstance,aWT4element C requiresT4orgreatertomoveit;fourT1transportscouldn’t OST “combine”tocarryit. Costconsistsoftwostatistics,RaiseandMaintain,thatrate the expense to form the element and operate it, respectively. T W (WT) RANSPORT EIGHT Thesevaluesaremeasuredin$,butinpractice–especiallyat low TLs – many commanders “pay” part or all of these Transportweight(WT)abstractsanindividualelement’sbulk expensesbyconscriptingcivilians,appropriatingmountsand and mass for the purpose of determining whether another vehicles,andforaging,pillaging,andlooting. E F 7 LEMENTS AND ORCES Cost to Raise (Raise) Airborne This represents the combined cost of buying or making +20%toRaiseandMaintain equipment (and animals, if any), recruiting manpower, and Thisfeatureisforlandmobilityelements.Itmeanstheele- training the element – including maintaining it during train- mentistrainedandequippedforparachute,glider,orhelicop- ing. It is paid just once. However, when replacing casualties, terassaults;seeChapter4forrules.Tousethiscapability,the findthereplacementcostbymultiplyingRaisebythepercent- element must be carried by a Transport element with air ageofcasualtiesthatneedtobereplaced. mobility.TheGMmayallowAirborneelementsthatalsohave the Sealed feature (p. 10) to deploy from orbit, representing Cost to Maintain (Maintain) “spacemarines”withreentrycapsules,ablativegliders,etc. Thisisthecosttoprovidetheelementwithsupplies,food, and pay for a month, either in the field or during realistic All-Weather training. +20%toRaiseandMaintain Thisfeatureisonlyavailableforelementswithairorwater mobility, or that also have the Airborne feature. In bad weather,airandwaterelementswithoutthisfeaturecontribute halfTStothebattle,whileAirborneelementswithoutthisfea- turelosetheuseoftheAirbornefeature. Disloyal GM-Assigned Theelementiscomposedoftroopswho,regardlessoftheir quality, are reluctant to serve and hostile to the force com- mander.Examplesincludeacontingentof“allies”fromasub- ject state, a penal battalion, unhappy conscripts, unpaid mercenaries,andslaves. IfDisloyalelementsmakeupmorethan10%ofaforce’sTS, there’sachancetheymayrebel.AftercalculatingTSbutbefore resolvingthebattle,thechanceofrevolton3dis(disloyalele- ment’spercentageofTS/10)+2. Should Disloyal elements rebel, add their TS to the other side’s TS. In addition, a force facing a rebellion loses any bonusesfordefensiveterrainorfortifications,sincetherevolt ofalargefractionoftheirtroopscounterssuchbenefits. TheGMshouldassignthisfeaturetoelementsbasedoncir- O F PTIONAL EATURES cumstances and remove it when these change. A PC who makesappropriateInfluencerolls–possiblyaidedbyinduce- These modifications give elements special traits – usually mentssuchasbriberyorextrapay!–maybeabletopreventor butnotalwaysupgrades.TheGMdecideswhichoptionsexist fomentDisloyalty. in a particular setting, given its genre, TL, and so forth. Multiplejustificationsareoftenpossible.Forexample,“Night” Fanatic couldrepresenthigh-techsensorsandnavigationalgear(along withthetrainingtousethem)...orrecruitmentfromraces Special thathaveNightVisionorotherextendedsenses...orevencin- Theelementissoutterlydevotedtoacauseoraleaderthat ematicmartial-artsabilitiesforfightinginthedark! it’s willing to sacrifice everything for its victory – possibly includingtheirlives,theircommander,andotherelements!As Customization Cost longasafanaticelementisfightingforitscause,itcountsas Thisisexpressedasapercentageoftheelement’sbasecost Impetuous(p.9).Inaddition,ifaforceisatleast10%fanatic to raise and/or maintain. Most features have a fixed value. elementsbypercentageoftotalelementsortotalTS,itscom- However, some (e.g., Disloyal) have GM-assigned values, and mandermustmakeasuccessfulLeadershiproll,at-1per10% varybysituation. fanatics, to choose Full Retreat or Parley. If he fails, fanatic ThepercentilemodifiershereandunderQuality(pp.11-12) leaderswillattempttodeposeorassassinatehim.Fanaticsare are additive. A few are negative. The sum of all feature and raised as if they had above-average troop quality, but at quality modifiers has a floor of -80%. Treat anything worse reducedcost(seeTroopQuality,pp.11-12). (e.g.,-100%)as-80%. When adding features to an existing, customized element Flagship type(liketheAirborneNinjawecreatedfromLightInfantry), be sure to use the base cost of the original element (Light NoExtraCost Infantry,intheexample),notthemodifiedcost. IfaforcehasNavalelements,oneNavalelementthattrans- portstheforcecommandermaybedesignateda“flagship”(or 8 E F LEMENTS AND ORCES