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Data Sonification Artworks PDF

101 Pages·2014·9.85 MB·English
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Title Data Sonification Artworks: A Music and Design Investigation of Multi-modal Interactive Installations A Research Report submitted to the University of the Witwatersrand, Wits School of Arts. In partial fulfilment of the requirements for the Degree of Masters of Digital Arts Constantina Caldis February 2014 Supervised by Tegan Bristow Declaration I declare that this is my own unaided work. It is submitted for the Degree of Masters of Digital Arts (Interactive Media) at the University of the Witwatersrand, Johannesburg. It has not been submitted before for any degree of examination in any other university. ______________________________________ Constantina Caldis February 2014   2 Acknowledgements I would like to especially thank my supervisor, Tegan Bristow for all her support, patience and guidance. I thank Christo Doherty and Cameron Harris for always making themselves available and providing foundational advice towards this research report. Thank you to my husband, Aidan Roberts for providing constant motivation and love. My magical parents, Stathy and Maria Caldis for their constant support in every aspect of my life and last but not least, my good friends Donato Somma and Nicola Cloete for their solid academic advice and encouragement.   3 Abstract   Through three case studies this research report will explore the design and multi- modal attributes of interactive installations that feature characteristics comparable to those of musical instruments. It will briefly outline and define data sonification and the five sonification techniques: Audification, Auditory Icons, Earcons, Parameter-mapping sonification and Model-based sonification. Model-based data sonification will be more closely explored, as interactivity and the incorporation of multiple modes are key elements within these types of sonifications. Pre-existing knowledge of musical instruments, their multi-modal attributes and functionality will be analyzed in relation to the case studies. The design analysis will focus on the interaction and interface design while incorporating the three modes, namely: visual guidance, real-time physical/gestural interaction, and instantaneous acoustic feedback. To conclude, this research report will demonstrate, through the case studies, that the function and design of musical instruments can be suggestive in realizing a potential way forward for digital artists and their multi-modal interactive installations.   4 Table of Contents TITLE   1   DECLARATION   2   ACKNOWLEDGEMENTS   3   ABSTRACT   4   LIST  OF  ILLUSTRATIONS   6   INTRODUCTION   10   CHAPTER ONE: DATA SONIFICATION   14   DATA SONIFICATION   14   SONIFICATION TECHNIQUES   17   MODEL-BASED SONIFICATION   23   CONCLUSION   25   CHAPTER TWO: INTERACTION AND MUSICAL INSTRUMENTS   26   ORGANOLOGY   27   ELECTROPHONES   32   HUMAN-OBJECT INTERACTION   35   CONCLUSION   37   CHAPTER THREE: INTERACTIVITY   39   HUMAN COMPUTER INTERACTION: PHYSICALITY   39   INTERACTIVITY AND ARTISTIC OUTCOMES   41   INTERACTIVE SONIFICATION   47   MULTI-MODAL INTERACTION   50   CONCLUSION   52   CHAPTER FOUR: DESIGN FOR DIGITAL INTERACTIVE WORKS   53   INTERACTION DESIGN   53   THE VIOLIN AND DESIGN   61   INTERFACE DESIGN   64   CONCLUSION   67   CHAPTER FIVE: CASE STUDIES   68   FIREWALL   69   THE MANUAL INPUT WORKSTATION   77   MODEL HAT DIGIPHONY   83   CONCLUSION   90   WORKS  CITED   95     5 List of Illustrations Figure 1: A Sine Wave. Source: “Audio Test Tone” Wavelength Media, 2012. http://www.mediacollege.com/audio/tone/. Web. 10 August 2013. Figure 2: Dynamic Model for Model-based Sonifications. Source: Hermann, T., Hunt, A. & Neuhoff, G. eds. The Sonification Handbook. Berlin: Logos Publishing House. 2011. Print. Figure 3: Scope of the Study of Instruments as Objects and as Aspects of Biological and Social Musical Activity. Source: Wachsmann, K. et al. Oxford Music Online. Grove Music Online. Oxford University Press. Web. 2 October 2013. Figure 4: Acoustic Pressure Waveforms at 440Hz of a Violin, Trumpet, Flute and Oboe. Source: Feilding, C. Lecture 009 Hearing IV. College of Santa Fe Auditory Theory. 2013. http://www.feilding.net/sfuad/musi301201/html/lectures/009_hearing_IV.htm. Web. 27 October 2013. Figure 5: Topic Web of Interactive Sonification. Source: Hermann, T., Hunt, A. & Neuhoff, G. eds. The Sonification Handbook. Berlin: Logos Publishing House. 2011. Print. Figure 6: The Overlapping Disciplines of Interactive Design. Source: Saffer, D. Designing for Interaction. Berkeley: AIGA Design Press. 2007. Print.   6 Figure 7: Very Nervous System. Source: Rokeby, D. Works. 2013. http://www.davidrokeby.com/installations.html. Web. 18 May 2013. Figure 8.1: Firewall Soft Curves. Source: Sherwood, A. Firewall. Works. 2013. http://aaron-sherwood.com/works/firewall/. Web. 28 August 2013. Figure 8.2: Firewall Sharp Angular. Source: Sherwood, A. Firewall. Works. 2013. http://aaron-sherwood.com/works/firewall/. Web. 28 August 2013. Figure 8.3: Firewall Depth. Source: Sherwood, A. Firewall. Firewall. 2012. http://www.flickr.com/photos/asherwood/8292630863/in/set-72157632301614586 Web. 20 January 2014. Figure 8.4: Mizaru Head Interaction. Source: Sherwood, A. Mizaru performance. 2013. http://aaron-sherwood.com/works/MIZARUperformance/. Web. 28 August 2013. Figure 8.5: Mizaru Hand-to-Shoulder Interaction. Source: Sherwood, A. Mizaru performance. Works. 2013. http://aaron-sherwood.com/works/MIZARUperformance/. Web. 28 August 2013. Figure 8.6: Mizaru Visual Mapping. Source: Sherwood, A. Mizaru performance. 2013. http://aaron-sherwood.com/works/MIZARUperformance/. Web. 28 August 2013.   7 Figure 9.1: Negdrop High frequencies. Source: Levin, G. et al. “The Manual Input Workstation - Interactive Art by Golan Levin and Collaborators.” Flong. Web. 26 May 2013. Figure 9.2: Negdrop Low frequency. Source: Levin, G. et al. “The Manual Input Workstation - Interactive Art by Golan Levin and Collaborators.” Flong. Web. 26 May 2013. Figure 9.3: Innerstamp Creation. Source: Levin, G. et al. “The Manual Input Workstation - Interactive Art by Golan Levin and Collaborators.” Flong. Web. 26 May 2013. Figure 9.4: Innerstamp Continuation. Source: Levin, G. et al. “The Manual Input Workstation - Interactive Art by Golan Levin and Collaborators.” Flong. Web. 26 May 2013. Figure 9.5: Rotuni Many objects. Source: Levin, G. et al. “The Manual Input Workstation - Interactive Art by Golan Levin and Collaborators.” Flong. Web. 26 May 2013. Figure 9.6: Rotuni Hand with spike. Source: Levin, G. et al. “The Manual Input Workstation - Interactive Art by Golan Levin and Collaborators.” Flong. Web. 26 May 2013. Figure 10.1: Layout of Model Hat Digiphony. Source: Caldis, M. Layout of Model Hat Digiphony. 2012. JPEG. Figure 10.2: Multiple Users Wearing Hats in the Interactive Space. Source: Caldis, M. Multiple users wearing hats in the interactive space. 2012. JPEG.   8 Figure 10.3: Visual Projection. Source: Caldis, M. Visual Projection. 2012. JPEG. Figure 10.4: Interaction, Projection and Users. Source: Caldis, C. Interaction, Projection and Users. 2012. JPEG.   9 Introduction In a paper entitled The Discipline of Interactive Sonification, Hermann and Hunt (2004) express ideas and trends in the field of data sonification for future developments that explore real-time, multi-modal interactive systems (3). One such idea evaluates the design and central workings of traditional musical instruments that exemplify multiple modes of interactivity. This research report will aim to investigate the characteristics of interaction and interface design aspects observed in traditional musical instruments and compare them to those observed in multi-modal interactive installations. Interactive installations form part of the genre of interactive art. Interactive art is a broad field, but this research report will focus on interactive installations that are sound reactive in digitally responsive environments. The designs of multi-modal interactive installations provide an interactive space for user involvement. The term multi-modal refers to the interaction possibilities within this space as including real-time tactile or gestural action, visual guidance and more importantly instantaneous acoustic feedback. The physical, visual and auditory modes are pertinent to this study as they will be observed and compared alongside musical instruments, which have been utilizing these modes for centuries. When discussing musical instruments, I am primarily referring to acoustic instruments and how the physical object i.e. the instrument (e.g. flute, violin, piano) functions as a means for the player to interact in a tangible and visual manner that bestows upon the player an instantaneous acoustic result. The sounds emitted from these instruments are purely acoustic i.e. without electrical amplification. When dealing with sound emitted from a multi-modal   10

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The Manual Input Workstation (2004) by Golan Levin and Zach Lieberman . This data falls outside of the physical domain of being a mechanical .. psychology, sociology, anthropology, engineering or industrial design, to name but a few. (Hewett pitch, timbre, or rhythm can be altered by the user/s.
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