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Appendix VIII: Why the West Plays Chess and the East Plays Go PDF

275 Pages·2013·4.56 MB·English
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Appendix VIII Why the West Plays Chess and the East Plays Go: How Classical Chinese and Ancient Western Grammars Shaped Different Strategies of War, Weiqi and Chess By Peter Shotwell © 2013 Preface An Outline of the Essay This is the first look in English and probably the first look anywhere into what I see as the ultimate origins of war, go and Western chess strategies in the grammars of ancient China and Greece. If language affects thinking and by implication, the world views of cultures, it stands to reason that the influences in the area of strategic thinking might be profound, especially if the languages involved in a comparative study are very different. 1 This notion would extend to the choice and techniques of playing strategic games that emulate war because cultures have chosen to perpetuate in the sense that, consciously or unconsciously, they have been deemed a worthwhile activity. Thus, in terms of go, this article will try to trace the process that led up to the cultural integration and intense playing that began in the Han period (206 BC-220 AD) and which followed its humble beginnings as a simple game that was used by early Confucians in the late 4th and early to mid-3rd century BC to illustrate their evolving ideas about filial piety and human nature. (This will be discussed later in this essay). It will also trace the equal European fascination with chess that began around the 12th century AD when feudal Europe began to ―see itself‖ in the game and which blossomed into popular play in the 19th century. 1 Whether languages affect behavior is the subject of the Whorf-Sapir debates in anthropology. The general consensus today is that they do. See http://en.wikipedia.org/wiki/Linguistic_relativity 1 After the basic differences between chess and go from the point of view of language are examined, it will become easier to see why the Chinese style of thought— its cultural ―matrix‖ so to speak—would develop its war strategies and absorb go so readily after it was developed and why the West would develop different war strategies that are reflected in its attraction to chess. 2 David Moser‘s PhD thesis, along with A.C. Graham‘s Disputers of the Tao and Chad Hansen‘s A Daoist Theory of Chinese Thought provided much of the linguistic material for this essay. 3 They all noted that a distinguishing feature of these two languages is that apparently from the beginning, the West had a class of marked abstract nouns along with the verb ―to be‖ and other features in their language that China did not have. This meant that the West, unlike China, constructed abstract nouns which didn‘t physically exist but were treated as if they did by a process known as hypostatization or reification. That is, they regarded abstractions as having an independent existence though their ontological status is open to question. (This term comes from the Greek hupostatos, ―placed under,‖ ―substantial,‖ which is from huphistasthai, ―to stand under,‖ ―to exist‖). For example, one can see ―white‖ but not ―white-ness‖ and it is the same for ―happy‖ and ―happy-ness,‖ etc. To fully understand the background of these developments, Part One reviews the effects of 550 years of constant warfare in China between 771 and 221 BC, when, cut off from the rest of the world, about 150 cities and states fought each other and reduced themselves to one. This, along with the lack of abstraction and ―to be,‖ had strong effects on the social, political, economic, philosophical and strategic spheres, one of which was the development of the ―Hundred Contending Schools of Philosophy‖ as Chinese philosophers tried to explain the evolving nature of the new reality—what it was and what it was not, and what should be done or not done about it. One consequence was that 70% of early Chinese books, many of them now-famous (the Daodejing for example) concerned military matters, though often (to us) in a veiled manner. One of the theories that developed was the relativism of Daoism, whose tenets included ―action through non-action‖ and how the ―Soft‖ can conquer the ―Hard.‖ Thus, as the states grew fewer and the initial feudalistic style of fighting evolved into mass- warfare with armies of hundreds of thousands, a new kind of non-feudal leadership was called for so a ―Darker‖ side of Daoism emerged. Its principles and strategies eventually appeared in books like Sunzi‘s The Art of War, was summed up in the ―Thirty-six 2 The Greek, Arabic and Western Indo-European languages in countries where chess is extensively played and interwoven into the culture is called “the West” in this article. It includes Russia but not India which has the verb “to be” and where chess may have been invented but the game never became important in a cultural sense. Russia uses the verb in the past and future tenses and, in not-so-distant times, “to be” was used in the present tense. 3 David Moser; 1996 Univ. of Michigan PhD thesis Abstract Thinking and Thought in Ancient Chinese and Early Greek A.C. Graham; Disputers of the Tao; Open Air Press; 1989 Chad Hansen; A Daoist Theory of Chinese Thought; Oxford Univ. Press; 1992 2 Strategies,‖ which are discussed in Part Three and first appeared on go boards in the beginning of the Han dynasty. 4 Part Two covers the effects of how the linguistic differences between East and West affected mental attitudes, strategies and their entire cultures, including the board games they played. What is presented below in ―A Short Overview of the Language Thesis‖ is expanded in great detail and is followed by quotations from early and later Chinese weiqi players that show the links between Sunzi‘s ideas and weiqi strategies that developed after its ―feudal‖ stage, which is when early Confucians wrote about it as a simple game. Once the linkage with Sunzi‘s strategies was established and expanded, the game became more intriguing and so was accepted (or rejected by some) into the culture of the literati and hence the game became an acceptable part of the ―cultural matrix‖ of the nation after peace was established in 206 BC. These developments are compared and contrasted with the similar linguistic origins of the principals of Western war strategies that became embodied in chess and led to its mass acceptance and improvement of play that followed its own ―feudal‖ days. This change-over also coincided with the changes in European feudal-style warfare that were uprooted by Napoleon‘s adroit guidance of the mass-armies of France in the early 19th century. Part Three of the essay briefly discusses the different attitudes about ―cunning‖ in the two cultures—it is prized in China and despised in most areas of the West (think of Wall Street, lawyers and card sharks). Then it greatly expands on a section that had to be, for the most part, deleted from the revised edition of my first go book, Go! More Than a Game (Tuttle Publishing Revised 2011) that dealt with the Thirty-six Strategies, which are a compendium of Dark Daoist thought. The strategies are accompanied by the best military examples of their ancient use from many sources, along with suggestions on how beginners can apply them to their games. There are also some examples for stronger players. Lastly, there is a short Coda that discusses the ―anti-strategy‖ of how to lose a ―won‖ game or war. It concerns the fall of the dynasty of the Qin in 207 BC, only 14 years after they had swept all before them and united China for the first time. This happened because they ignored the basic tenet of Dark Daoism that had brought them to power—that one must change with the changing times. Instead, they weakened themselves because they could not shut down their millions-of-men war and construction machines. Instead, they were kept employed for useless activities such as external wars and the building of the Great Wall, the Emperor‘s tomb and many other projects until internal revolts succeeded in toppling them. 4 For example, Huan Tan (43 BC-28 AD) in Xinlun advised that the best approach in the game was to spread your pieces widely so as to encircle the opponent. Second best was to attack and choke off enemy formations. The worst strategy was to cling to a defence of your own territory. This seems to echo Sunzi’s advice to first attack his alliances, then his armies, and last of all, his walled cities. In go terms, this might mean to first attack his connections, then his solid groups and last his territory. 3 I want to note that this is only a brief survey of some very complex matters which, since all these elements have never been put together in a single work, was as much to satisfy my own interest as well as those of readers who want to know about the historical backgrounds of go and chess. When appropriate, weiqi, the Chinese word for go is used. The main article and its appendices along with my other writings can be found in this e-Library of the American Go Association at www.usgo.org/bobhighlibrary. Many of them are summed up in the aforementioned Go! More Than a Game. I should note that no single system of spelling Chinese names and places is used. And, as in my other articles, nearly every sentence could be footnoted, but I have done so only in the most important places or where there is controversy. I gratefully thank sinologist David Moser, who was not a go player but whose PhD thesis provided much of the framework for this essay and who was also kind enough to review it with much constructive criticism. Many thanks are also due to John Fairbairn, Roy Laird, Alex Trotter and Christine Mathieu for their reviews of its initial phase. 4 TABLE OF CONTENTS PREFACE An Outline of the Essay A Short Overview of the Language Thesis PART ONE HISTORICAL BACKGROUND AND THE EVOLUTION OF EARLY CHINESE WARFARE I. Other Isolated ―Fishbowls‖ of the World II. The Spring and Autumn Period (771-481, 475, 468 or 403 BC) Background Covenants What They Thought About Sacrifices, Divination and the Zhouyi The Armies, the Battles, the Ancestral Spirits and the Cosmic Order Political and Military Developments III. The Warring States Period (481, 475 or 403-221 BC) Introduction Technology and ―Progress‖—The Background Oaths and Bonds Between Unequals Replace Covenants Between Equals Geopolitics in the 3rd century BC IV. The One Hundred Contending Schools of Thought Was Warfare a Natural or Unnatural Condition of Humanity? The Six Philosophies Organized by Court Historian Sima Tan (165-110 BC) The School of Confucianism (Rujia) The School of Legalism (Fajia) The School of Mozi (Mojia) The School of Yin-Yang The School of Names (Mingjia) The Schools of (Philosophical) Daoism (Daojia) 5 Yang Zhu Primitive Daoism Military Daoism (Bingjia or Guidao) Four Schools of the Hanshu The School of Diplomacy or The School of Vertical and Horizontal Alliances The School of Miscellany The School of Small Talk The School of the Agriculturalists Changing Over Time: The Passage from the 4th to the 3rd Centuries BC Several Hundred Years Later: Sima Tan‘s Thoughts While he Organized the ―Schools‖ for Posterity ―Daoist‖ to ―Daoism‖ V. The Daoist School of the Military—Sunzi, Sunbin, the Arts of War and the Bingjia or Guidao Background and Review Two Generals and Two Arts of War The Waging of War as an Intellectual and Psychological Endeavor The Way of the ―Dark Daoists‖ Summation PART TWO LANGUAGE AND THE GREAT CULTURAL DIVIDE BETWEEN CHINA AND THE WEST AS REFLECTED IN DIFFERENT WAR STRATEGIES AND THE PLAYING OF GO AND CHESS I. Introduction and General Overview ―Abstract‖ Greek vs. ―Non-abstract‖ Classical Chinese Preliminary Remarks on the Basic Elements of ―Concrete‖ Weiqi vs. ―Abstract‖ Chess Chess in the Middle Ages The Strong Queen Arises 6 II. The Absence or Presence of Abstract Nouns, the Verb ―To Be‖ and Other Linguistic Features Developed and Shaped the Different Philosophies and Resulting Strategic Thinking of Early Greece and Classical China Greece and the West—A Two-Tiered World To Be or not to Be: Chess and the Military in the West The Chinese Perspective Chinese ―Ideas‖ in Terms of Psychology and Philosophy Ambiguity and ―Scaling Down‖ III. The Inner-Complexities of the Two Types of Perceived Reality IV. The Chinese Written Language Encourages the Playing of Weiqi V. Something and Nothing VI. Qi and Yin-Yang VII. Correlative Thinking: The Formation of the World of Yin and Yang from Qi VIII. Some Linguistic and Mental Consequences of Binary Thinking and Correlative Cosmos Building IX. dao—―The ways‖ X. A Short Review XI. A Correlative Cosmology of the Universe The Context: Time-Space and Directionality Five Phase (Element) Theory XII. Extreme Correlation: A Note on the Zhouyi and Yijing (The Books of Changes) XIII. Two Opposing Cosmologies The East: Divisions of the Universe The West: The Souls of Ambrose and Augustine Humans and the Earth in China The Grid in China XIV. ―Weiqi-Think‖ as Embedded in the Spontaneity of the Zhuangzi, the dao of Mastery, Strategic Thought in Rhetoric, the Patterns of Poetry, and the Language of Aesthetics 7 Zhuangzi, Spontaneity and the dao of Mastery Rhetoric and Strategic Thinking A Note on the Characters in Early Greek and Chinese Literature and More on Early Chess Pieces Poetry Aesthetics XV. As China Begins to Play ―Real‖ Weiqi, Negative and Positive Reactions of the Literati Appear Some Negative Reactions of the Literati Some Positive Reactions of the Literati The Qijing Shisanpian: Some Uses of Dark Daoism in Weiqi A Translation of the Yi Zhi PART THREE THE THIRTY-SIX STRATEGIES IN WAR, PEACE AND WEIQI I. Western and Eastern Attitudes Toward the Ideas and Uses of Cunning The West China II. An Introduction to the Thirty-six Strategies Note: Beginning and some advanced go examples accompany the Strategies. III. Two Detailed Examples The 15th Strategy: ―Lure the Tiger Down From the Mountain‖ Mao Zedong and Chiang Kai-shek Play the Tiger Game Mao Zedong, Richard Nixon and Henry Kissinger Play the Tiger Game Chinese Business Negotiators Play the Tiger Game with Westerners in Beijing in the 1980s The 23rd Strategy: ―Befriend a Distant Enemy to Attack One Nearby‖ 8 III. The Thirty-six Strategies Strategies for When You Have Superior Resources 1. Cross the Sea without Heaven‘s (or the Emperor‘s) Knowledge 2. Besiege Wei to Rescue Zhao 3. Murder with a Borrowed Sword 4. Take One‘s Ease While the Enemy Becomes Exhausted 5. Loot a Burning House 6. Make Noise in the East, Attack in the West Strategies for When the Two Forces Are Equal 7. Make Something Out of Nothing 8. Openly Repair the Gallery Road, Secretly March to Chencang 9. Leisurely Watch the Campfires From Across the River or Relax on the Mountain, Watch the Tigers Fight Below 10. Hide Your Dagger in a Smile 11. Let the Plum Tree Die to Save the Peach Tree 12. If You Chance Upon a Sheep, Be Sure to Steal It Strategies for Attacking 13. Beat the Grass to Startle (or Frighten) the Snake 14. Find Reincarnation in Another‘s Corpse 15. Lure the Tiger Down from the Mountain 17. Cast a Brick to Attract Jade 18. Catch the Leader to Catch the Led A Note on How the Tiger Game Perhaps Fits into This Section of the Thirty-six Strategies Strategies for When Conditions are Chaotic 19. Steal the Firewood From Under the Caldron 20. Muddy the Waters to Catch the Fish 21. The Golden Cicada Sloughs Its Skin 22. Lock the Door to Seize the Thieves 23. To Attack Your Neighbor, Befriend Far Away States 24. Obtain Safe Passage from Guo to Attack Yu 9 Strategies to Take What Your Opponent Has 25. Steal the Beams and Replace the Pillars 26. Point at the Mulberry and Curse the Locust Tree 27. Feign Foolishness, Madness or Drunkenness 28. Remove the Ladder After the Enemy is on the Roof or Climb Up On the Roof and Remove the Ladder 29. Silk Flowers Blossom in the Tree 30. The Host Becomes the Guest; the Guest Becomes the Host Strategies for When Everything Seems Lost 31. The Beauty Trap 33. Use the Enemy‘s Agents Against Him 34. The Self-Torture Scheme 35. The Interwoven Stratagems 36. Run Away CODA An Anti-Strategy: How to Lose a ―Won‖ Game—The Fall of the Qin Dynasty 10

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“to be” and where chess may have been invented but the game never became important . The Armies, the Battles, the Ancestral Spirits and the Cosmic Order.
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.