A.M.U.L.E.T. Mod 2.0 Explanation & Description Created by: Messmann 1 Content Installation and Technical Info ......................................................................................................... 5 Installation ........................................................................................................................................ 5 Technical Information ..................................................................................................................... 6 Making sure the game does not crash .......................................................................................... 7 Change log ......................................................................................................................................... 8 Introduction and Background......................................................................................................... 12 Credits .............................................................................................................................................. 12 Basic Information ........................................................................................................................... 12 Difficulty .......................................................................................................................................... 13 Recommended Game Rules ........................................................................................................... 14 Reasons for Changes ...................................................................................................................... 14 Balance............................................................................................................................................. 16 What the mod does for you .............................................................................................................. 17 Description ...................................................................................................................................... 17 Unit Changes at a Glance ............................................................................................................... 17 Movement type „car“ ......................................................................................................................... 19 Movement type “Swimcar” ............................................................................................................... 20 Special units ........................................................................................................................................ 21 Grenadiere in defensive position ................................................................................................. 21 Towed anti-tank guns in artillery mode ..................................................................................... 21 Ju 88 strategic bomber .................................................................................................................. 22 Mountain artillery .......................................................................................................................... 22 Sturmpioniere ................................................................................................................................. 23 The Fieseler Storch (recon plane) ................................................................................................ 26 Kommando Units ............................................................................................................................ 27 The Luftwaffenbauregiment ......................................................................................................... 28 2 Transport Units .................................................................................................................................. 29 “Light” transport units .................................................................................................................. 29 Medium transport units ................................................................................................................ 30 Armored Personnel Carriers (APC) ............................................................................................. 30 Heavy transport units .................................................................................................................... 31 Horse transport units .................................................................................................................... 32 Mistakes of the game (Bugs) ........................................................................................................... 33 Flak cannot shoot ........................................................................................................................... 33 Tactics and Strategy .............................................................................................................................. 34 The weakness of the AI ..................................................................................................................... 34 General advice ................................................................................................................................... 34 How to make them surrender ........................................................................................................... 35 Initiative? What does that mean? ..................................................................................................... 36 Terrain with automatic entrenchment ....................................................................................... 38 Close defense terrain ........................................................................................................................ 38 The Pushing Move ............................................................................................................................. 38 Attack Groups .................................................................................................................................... 40 Scout movement ............................................................................................................................... 40 The bunker surprise ........................................................................................................................... 43 Destroying heavy tanks ................................................................................................................. 43 The most important target ................................................................................................................ 44 List of Changes .................................................................................................................................... 46 Infantry ............................................................................................................................................ 46 Tanks ................................................................................................................................................ 50 Recon Units ...................................................................................................................................... 50 Towed Anti-Tank Guns .................................................................................................................. 51 Light Anti-Tank Vehicles ............................................................................................................... 51 3 Heavy Anti-Tank Vehicles .............................................................................................................. 52 Assault Guns .................................................................................................................................... 52 Hetzer and Jagdpanzer .................................................................................................................. 53 Artillery Units .................................................................................................................................. 54 Towed Light Anti-Air Units ........................................................................................................... 55 Anti-Air Vehicles ............................................................................................................................. 55 Heavy Flak Guns ............................................................................................................................. 56 Land Transports ............................................................................................................................. 57 Elite Air Units .................................................................................................................................. 58 No Changes for Immobile Units .................................................................................................... 59 Effects with regard to gameplay ..................................................................................................... 60 Structure of the Equipment File ..................................................................................................... 61 4 Installation and Technical Info Installation Attention! This 2.0 version of the mod is not compatible with any other older version of this mod, be it 1.00, 1.01 or 1.2. Please remember that any kind of changes will not be taken into the system anyway, at least not without starting a new game from scratch. So you need to begin a new game or campaign. If you want to continue with an army you have used the only option would be to take this army in your old mod to the last scenario of a campaign and change all units to standard Wehrmacht units. Change all transport vehicles to Opel Blitz trucks. Those the system will recognize for sure. Then, restart the last scenario, now playing with normal units. Afterwards save your core. When beginning a new game, you could load this core to start anew. However, this is not possible without some cheating and number noting, since the system won’t recognize the prestige points you spent. The following files or archives will be replaced or affected: Audio (Attacksfx, movesfx folder and damage sounds); Data (equipment, movement and gamerules file); Graphics folder (Animations, Units and the efx file); UI folder (bigunits folder, movement folder, and startscreens folder, the latter to replace two pictures). There is also a folder called “Amulet DCS Sprayshop”. It does not have a meaning for the game, but only for modder. It is program which can be uses to color units. It contains all base icons and masks. The steam version should be changeable as well, but only if the system does not correct game files automatically. For this to avoid, you need to switch off the internet connection. 5 How to install the mod: 1. Go to your Panzer Corps folder. Make safety copies of each of the files mentioned above and store them somewhere else. 2. Copy the content of the Amulet mod into the Panzer Corps folder and overwrite the old files and folders. 3. That’s it. You have to start a new campaign for this mod to be in effect, though. 4. It may impair cache capacity if you play for long hours. After two scenarios, I recommend restarting the game. 5. For steam users: Disconnect steam from the internet. This is to avoid an automatic “correction” of game files by the system. As a hint, it’s possible to use a program like “Generic Mod Enabler”. So you could create a file called “Mods” in your Panzer Corps folder and you would activate or deactivate this mod like any other mod at your choice. Technical Information Equipment file: Equipment file has been restructured according to a scheme suggested by Guille (see below). I recommend following this structure to allow for a better overview. Efx file: Efx file is sorted alphabetically. The majority of the sounds and animations were given by VPaules from his redux sound mod, although self-created, changed and new sounds were included (e.g. Panzerfaust/Panzerschreck). The sounds are allowed for this publication only. Do not publish the sounds without permission of VPaulus (slitherine.com Forum). Suggestions for modders: Nearly everything can be taken and changed. The equipment and efx file are sorted clearly. Sounds and animations, however, may only be taken and published after VPaulus consent (slitherine.com). This does not apply for sounds and animations of myself, namely Jager Infanterie, Sturmpioniere, Grenadiere, 20mm FlaK, Kommandos, Panzerfaust Infantrie, Panzerschreck Grenadiere, fortified Grenadiere and Pak 7,5cm and 8,8cm Pak Artillerie. These can be used freely: As already mentioned, there is also a DCS version which contains all base icons and masks. Redundant small unit icons: There may be a couple of small unit icons which are redundant. I haven’t had the time and the overview to sort them out. I suggest to not care about these icon pictures because they won’t affect the game. 6 Making sure the game does not crash The following text is advice of slitherine.com which is recommended for complicated mods such as this one. See here: http://slitherine.com/forum/viewtopic.php?f=147&t=47985 “It is recommended to run the game with the "/nocache" startup switch. Otherwise chances are high that the game would hit a memory limit after several turns and crash. The thing is that, without the /nocache switch, the attack animation files are all loaded into the memory and are stored there until the memory gets filled up causing the game to crash. And there are many units in this mod with many different animations. Luckily, with the /nocache switch applied to the PanzerCorps.exe shortcut I never had a game crash during testing. So, how to do it? Create a shortcut for the PanzerCorps.exe file (which should be in the folder where you installed PzC): locate and right click on it and then choose send to -> desktop. (Warning! The Panzer Corps shortcut on the desktop created during the installation of the game is NOT good as it points to the autorun.exe and not to the PanzerCorps.exe!) When it is on the desktop right click on the icon and choose properties. Then you have to add the /nocache command after the end of the filename like this: The only other option is to make a new savegame after playing 4-5 turns, quit the game and then restart and reload. This would empty the memory for the time being so that you can play another 4-5 7 turns before you need to save and quit again. I think the former method is more user friendly and certainly much safer.” Change log Changes version 101 in comparison to version 1 Steyr RSO reduced price -10 (50), Fuel +18 (90) Self-propelled anti-air units +1 movement except for 10/4 (reason is reconmove) Panzer IVC Ground Defense -2 (4), Close Defense -1 (1), historical reasons reduced cost of normal Infantry from 127 to 120 reduced cost of 43 Wehrmacht Inf from 187 to 180 Luftwaffenwagen with airstrip landing available Elite cost are eclusive; upgrade from normal units only possible with full costs Brückeninfanterie and Brückengrenadiere no switching anymore Pioniertransport vehicles for all Brückenpioniere Panzer II E movement type "car" (new movement for better wheeled movement) Costs of Elilte tanks increased to +70 % New Unit "Kübelwagen Aufklärer" New Unit "Kübelwagen Transport" New Unit "Sturminfanteriegeschütz 33" Liberalized transport vehicle upgrade (except armored personell carriers) 8 Changes 1.2 New Rules and stats Transports: Transport vehicles without weapons cannot shoot anymore (the only "shooting" transports are armored personell carriers) Transports: All unit types may only use the transports assigned to them: normal units may use normal transports, elite units only elite transports and SE units may only use SE-transports. All transport units of a certain unit type are upgradable among each other. The old costs are taken into account. new rule: All StuG have camo trait, but only during anti-tank mode new stats: reduced movement of 3 to 2 for Elite/SE Grenadiere troops new stats: reduced movement of 3 to 2 for Elite/SE Pioniere troops new stats: reduced movement of 3 to 2 for Elite/SE bridge engineers troops renamed Elite units: In the short description, elite units are designated with a "EL" new stats for most of the elite and SE infantry units (mostly movement reductions) New Units new unit Sturmpioniere: Better pioniere who are able to cross rivers with boats. Expensive unit. new unit Sturmbootwagen: transport unit for Sturmpioniere new unit: introduced Panzer 35 (t) new unit: introduced Einheits-PKW transport car new unit: le IG 18 light artillery, parachutable (old 7.5 cm Fallschirmjäger artillery discarded) Grenadiere can be switched to fortified Grenadiere New icons (better Graphics) new icon Bunkerflak, with artillery switch new icon 15 sIG Sfl und AT available, repaired glitch new icon Kübelwagen Inf and Kübelwagen Transport new icon: Schwerer Wehrmachtsschlepper (SWS) heavy transport unit new icon Luftwaffenbauregiment new icon Feldflugplatz new icon MBenz L4500 Flak new icon 3.7 cm Opel Blitz Flak new icon Brückengrenadiere new icon Hetzer Schürzen new icon Nashorn and Nashorn Artillery new icon RSO-3 Raupenschlepper Ost new icon MBenz L4500 new icon Opel Maultier transport vehicle new icon SdKfz 251 Flakdrilling AA and AT new icon SdKfz 251/22 antitank 9 Changes 2.0 New Rules and stats All light and towed anti-aircraft units are "invisible" (camo) during anti-tank mode. Mules (transport horses unit for mountains) movement increased from 3 to 4 Artillery mode for 7.5 cm Pak 40, range 1 Artillery mode for 8.8 cm Pak 43-41, range 2 Armored personnel carriers (SdKfz 251/1 and 250/1) can only be used by infantry and can only draw light weapons Transport units are normally expensive for Elite and SE units No more additional capabilites of Elite and SE transport units Normal transports für bridge engineers, except armored personnel carriers (APCs) Heavy towing vehicles necessary for 15cm sFH 18 Movement 2 for all towed Nebelwerfer rocket launcher units Movement 2 (leg movement) for all light artillery types Elite tanks cheaper (60% instead of 70% additional costs) SE infantry initiave -1 and hard attack increased. New Units New unit Fieseler Storch, recon plane, does not need an airfield New unit Kommando, superior airborne unit, extremely expensive Ju 88 C2: bomber with basic air attack capability, available 01.07.1940 Ju 88 C6: bomber with basic air attack capability, available 01.07.1942 Schwimmwagen: recon car which can cross river, available 01.09.1942 Schwimmwagen Transport for light infantry, available 01.09.1942 SdKfz 6: medium towing vehicle, halftracked movement, available 01.01.1935 SdKfz 8: heavy and fast towing vehicle, tracked movement, available 01.01.1936 SdKfz 9: heavy towing vehicle, movement type tracks, available 01.01.1936 SdKfz 11: medium towing vehicle, movement type tracks, available 01.01.1938 10.5cm Gebirgshaubitze 40: 10.5cm gun for mountain regions, available 15.03.1942 Removed Tiger 44 (new unit). 10
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